Hey Guys
Kongregate didn't answer, Armorgames said is "It's lacking in compelling gameplay and art."
What is wrong with my game? I worked for a long time, I put in a lot of energy...
https://play.google.com/store/apps/deta ... ackage.com
or html5 - http://towerdefense.eu
You do not have to be nice, criticism is welcome!
Thanks for advice
What armorgames said is pretty on point when comes to their quality requirements. You need to check their quality preference they like bubbly graphics things that are colorful and polished looking, so was your fault for submitting your game to them, you didn't done your research properly. You will have a similar response from miniclip also, however miniclip puts accent on gameplay and if graphics needs to change they just tell you that and either work with you or they say come back when you have better graphics or similar graphics to their things.
As probably many said above:
Gameplay and art is pretty basic, the quality requirements to entice people/kids to play your game grown over the years, while your game looks something we would'v played in early 2000. Most of today kids like graphics similar to Candy Crush saga or any King content is flashy bubbly eye catching, candy like.
Other then that, the game glitches has some visuals issues when you are tapping fast stuff try replay it on different devices. On my end a few buttons are reacting to slow or getting stuck at a scale of 0.001 or something barely visible if i double tap them fast in the level selection interface and sound is just bugging me and probably others too and i hate to have to tweak sound settings which in your game are inexisting.
Loading time takes a bit (~2 minutes on a 1 Gbps bandwidth) for desktop version, while the mobile version is incompatible with my device which is a 5.5 android version so you might want to allow android versions under 5 or from 5.1 and above.
I'd suggest allow all androids that are higher then 4.2 so you get full compatibility world wide even though is not recommended for those devices to connect to internet, but that is not your problem.
There is no existing clear tutorial, you have something there explaining stuff but i just ignored it because nothing stopped me to read it before jumping into the game directly, plus the text size ratio to graphics screen is very small and the bloob text that explain thing is just annoyng and i think many people just ignore it because of that or they just dont see it.
As for getting rejected by kongregate, if you checked kongregate sponsored games they are a bit better, there are a few ways of doing it however even with old graphic style you should be able to get them as publisher however .... their list of tower defense games for free in their platform is like 1000 + games... and yours no offense is not better then others i seen there not even in the mid range category is close to a mid range quality but still needs a bit of work.
Other then that improving the points above i think the idea you using the blood cells theme is pretty good, id keep it and just work on graphics and look at top played tower defense and see what they are doing different, also pay attention to little stuff, little animations, bounces sparks etc they make the game more interactive looking.
Even with all this lets say fixed you'll need marketing to reach a large audience get 5-10k gameplays or more then try getting a publisher they love seeing playability cause that for them is money and user return on their platforms. However there are other publishers that dont want your game public for free before you send it to them, so you posting it on googleplay and ur main website directly to be played is a bad move, you need to contact them before you do that, otherwise there is no point of a publisher if you already published it, id take them down now and work on the above mentioned issues then try again on reaching to the publishers if they dont reply just trow it on newgrounds/kongregate and other similar platforms and if it hits gameplays ul make some cents/dollars ( ads still pay 1-5 dollars per 1000 views so dont get ur hopes up best rev share advertising is newgrounds as platform [as a example for newgrounds at around 25000 views i have on 1 of my weird low dirt cheap graphics it made 20 $ in like 3 months after that it just died, the funds i never withdrawn was just pointless] and kongregate for IAPS the people there just love in game purchases if your game is enticing it ), if not then u published ur first game and gained a lot of experience from it so on your next game project you know what you have to do.
ehm kinda thats it from 2 minutes of trying your app.
While i didn't published many content for myself for the past years, i worked under NDA on other games that i can't name for legal reasons and there are plenty of approaches that makes a game successful. Reality is that making a game is not a instant making machine, its more of doing what you like and if you get money from it even better, all the studious that are not EA, Ubisoft or Bethesda studio are all going to say is what they always wanted to do, and by doing it they just got fans and with that money, however there are a few exceptions... flappy bird is the most known... but many people dont know the real success of flappy bird, it took flappy bird 1 year and half with marketing(the marketing didn't made it viral not even do its normal exposure it was just money spent for nothing) to actually start making money, the guy gave up on the game before 1 year cause he just didn't seen it as something special was a quick game made for fun and he forgot about it, then something, luck happened and the thing went viral cause some kids found it and spread it across some communities. So don't get your hopes down it will eventually get users attentions just you need to find your niche/community publisher. I'd try as publisher some <6 years old website game arcade thingy like games for kids dot com or smthing similar.
Also if you want to publish something and you dont have money for marketing publish something on gamejams they are a boosting machine when it comes to players rating and playing your game and chance is will go viral or get you a bit of renown that will create a bit of a community around your content.
Cheers hope my input helps you. And congrats for the game release, hope life will be good with you from now on as a game developer. <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> .... <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised"> .... <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> .. <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused"> .. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">