GeorgeZaharia's Recent Forum Activity

  • I`m guessing this is what you where looking for?

    random position from tip to end? including middle? its just a math formula simple actually

    [attachment=0:2yvpa7hv][/attachment:2yvpa7hv] in future use instead of random(x,y,z) the action choose(x,y,z,s) its more accurate

  • not sure if this is what u meant, but i made it a bit smoother , and added 1 extra line to destroy the links when is outside the bottom viewport, so it makes it less weight on ur spring. u did not had angular damping right as long as density. just play with those to make it as u want for now i guess its good, if that is what u looking for, however when u press down the spikes still happen until u stop. also u had some events lined wrong, remember c2 reads from top to bottom, so if u put lets say (on collision with wall, destroy then under u say add points) the add points action wont happen since the actor u destroyed it.

    [attachment=0:1dk5im4m] if u change it the game will do the spikes again.

  • you have a angry birds example in construct itself, its called catapult , and the code for the distance used in it is this

    min(distance(mx, my, mouse.X, Mouse.Y) / 3, 100) the number 100 is the length of the band to be stretched, the mx , my is the mouse x mouse y when mouse was initialy pressed, u could better use it from example cause this is not completed u need 1 aditional code for it to work properly and add the impulse

  • lol... i started doing u the shield, and then i couldnt stop not to make it more cool )))

    here it is the hero with sword, shield and breath effect

    [attachment=0:3m4rqz04][/attachment:3m4rqz04]

  • so here it is,,... however not sure how it will perform when you will try to jump through platforms since its a solid. i wold make a custom event bounce effect

    [attachment=1:7cjoi6a6][/attachment:7cjoi6a6]

    eh and here is the one that allows u to jump through platforms and still rejecting bullets

    [attachment=0:7cjoi6a6][/attachment:7cjoi6a6]

    for the shield to make it invisible just set the opacity to 0

  • lol

    just make a invisible sprite in

    and pin the angle and position of it to the main charachter on start of layout

    then if you bullets that are shot at the main hero are using bullet behavior add behavior solid behavior to the shield. and for the bullets change change the bullet behavior properties that says bounce of solid object to yes. and its done u dont need crazy stuff is to simple... il do a capx

  • yes c2 has a problem with minifiscript, and also png compression when u export try exporting as clean as possible

  • that will be helpfull , by x,y,z i just used the position where q3draycaster is coliding with the floor. so i just tooked the x..y.z coordonates, has the rNz pnZ but they a bit offset only the normal events as they look in actions. and variable for c2 i can use them, and yes its a algebra question basically... but not sure the ball isnt moving properly cause i did the angle calculation the right way... something its not letting it move left and right... even though i can move it if i change the ball.z coordonate . but when i try to roll it something stops it ... like an invisible collider box or smth... i did stretched the floor from physicsexample.. so im guessing its creating some problems there... here is the capx.. maybe thats the issue.... the weirdest part that i encounter so far for the movement and as reaction is the blocking invisible thing,... if is any... and also there was a a issue with the 0 origin point... it moves.... but then the origin point isnt in the middle of the sphere but on face of diffuse map not sure if that makes any sense, i currently need alot of sleep.... going on 36 hrs straight... thanks alot for the tips they where verry helpfull

  • thanks for the posts, i found the coordonates i was looking like u said with q3draycaster learning 1 step at a time ....i tried with the angle(ball.x,ball.z,q3draycaster.x,q3draycaster.z) but it doesnt move towards my mouse... flys in air for some reason, and i doing it right? should i add " *math.pi/180? or /4?

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  • basically it should be possible, c2 supports ajax , and js files and u can call them anytime

  • ok so.... omg... finally after 2 days of working with q3d.... and asking so many unclear and stupid questions to the wrong people... i finally found it myself by elimination .... so in order to move a object to an angle on 3d axes into a 3d plane guys.... you need to follow the Q3D viewport &raycaster example, clone the raycaster...into you game... then just take the Q3DRaycaster.x ,Q3DRaycaster.y ,Q3DRaycaster.z that will be your 2d mouse coordinates in a 3d plane.... now to make the change the angle of the object that is a different question because now you cannot use anymore the y axes because y its not moving for same coordonate, its position above your texture or floor or ground in game so u don't want to change that unless you want ur character to jump up.... or go down... under the textures... so we want to use X coordonate and Z coordonate or rz /raycaster z let me test it and il be back

  • well the levels are ok, can be 10 can be 100 , but the action that the hero does is .. only Mario thing, jumping on chars to kill them , and collecting coins, i wold add something puzzling or more action , something to spice it a bit, the engine overall is good, graphics love it, sound effects loved it , and the rain effects, however the lack of action and music made me get bored, and say in my mind another Mario text platform. hopefully you could follow some platforms and some easy interactions to add,

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GeorgeZaharia

Member since 30 Jun, 2014

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