GeorgeZaharia's Recent Forum Activity

  • you can use clamp(angle,minvalue,maxvalue) see if that works min value for u wold be 180-car.angle max wold be 180 or 90

    the expresion original is clamp(number,min,max) but i added the angle cause you want the rotation to be towards surtain angle in order to stop it to go pass it... you job now is to find that specific angle at any time and place of the car on the game... if its in a circular race.. you have to find the radius position of the car... and find the left and right position of it and clamp on left and right turn the specficific numbers

    so you will have to store the angel of the car one time to know what was the last angle of the car... forgot to mention... so when A or D was pressed save the angle of car 1 time in a variable local or global.. then use that one to determine the min and max rotation

  • nice to hear you solved the problem you had... but still continues after 1 day now? it might not bee steam or C2 ... but your hard drive ... is it almost full? what settings you have for caching things? how much space you have in the C2 auto save folder? is it OLD or new ? is it HDD or SSD?

  • purplemonkey

    hey wanted to ask you is there a way you can tell me the song name that u used in the example you shared around page 130 in this topic, i cant seem to find it on your example page in the developer console, seems u used an external link for it to load

    btw here something been working on for a few days https://drive.google.com/open?id=0B0lqV ... HN5bVdudFE

    its a FPS KIT has a model crouch function/ reload/ WS moves to pointer /AD move on strafe lines/jump and kinda thats it..., however its kinda weird to determine the strafe left right when i switch to Y axes but il figure something out, i know can be done by calculating the RZ (angle of the object, ) the only problem is that my model rotates around its axes so the model mesh rotates bu not the object itself.... there for angle never changes... weird system but eh.. im guessing i need to learn theorem of pytagora again

  • 1. I noticed most of the stuff runs in web browser, likewise can only export to web, which worries me because it limits my future publishing options. Can project be easily exported as PC executables or compatible for hand held or consoles?

    2. If the engine code is written in Java, a language even I know as a non-coder to be horribly sluggish and full of issues, doesn't that mean any game I make will have serious performance issues? Especially because I love to do massive levels and lots of parallax, like 10+ layers or so.

    3. I am trying to create a metroidvania, so think of all the stuff a game like that needs, like save States, huge maps, rpg features and the likes, so can all this be achieved with c2?

    4. If you could suggest another engine for someone like me with my game needs, what should it be?

    Thanks a lot!

    Hy there, first i want to say that as simplicity, and graphical editing and assembly you wont find no engine out there to compete, with Construct2 from my point of view, i tried a few FROM GM8 to stencyl, to fusion to what ever is out there, however, as performances, Construct2 has its limitations, you will face a lot of problems, but all can be solved in time, by working around things, and if you can use the plugins that people offer around Construct2 community it will solve most of them, but having a friend that has some JavaScript Knowledge, being able to do some custom work for specific effects, or library's that you may want to implement in future, will help, but you can still develop pretty fast performance Games and with a "Glamour" look to it without any of those things, just by using Default Construct2 but that will need you to understand how C2 engine works.

    When i say glamour i mean, you can stuff the game with as many effects and images you may want, the issue will be later as in any game engine, more you add more resources youl need, so the minimum specification for your game, wont be from a point on a dual core processor of 2ghz and 1 gb ram, but more a newer generation of computers.

    as for your points,

    1 : yes most of the games are made by hobbyists and the only easy way to market a day is by using the online environment, by that meaning exporting to html5 websites and pray for players to play, but if you want, you can export to any platforms there is in C2, as a licensed user youl get more exporting power, steam/PlayStation/Xbox(windows10 support type)/ and many others, for a .exe thing i dont really know , since most of the Computer games made in Construct2 require Nodewebkit.js which is free to download, but not many players have it installed since the most common computer games dont require it, maybe someone can cover that part up, but all i want to say you are not limited to the WebBrowser only.

    2: the engine is written in java, but you dont need to modify none of that, unless you want to create your own plugins or use some custom script.js, but what you ask doesn't require any of those things, you wold be for sure making a demo up and running in a few days if you have the graphics ready.

    3: most of games can be made in C2 especially the old ones, even if they are in 3d, you can use Plugins to turn the 2d frame into a 3d frame, which is much faster for some reason in Construct2 but its limited by the amount of effects and objects you can add, but then you will need to learn those plugins functions and have a basic understanding of the 3d axes and 3d frames, however Castlevania, metroidvania etc can be accomplished with C2 by using the default functions with no custom plugins.

    4: if you have the time to learn, and you can learn, then try Unity(has a few visual plugins, that can turn the hard core programming into a more simplistic programming similar to C2 but you have to pay an extra 300 bucks for it i think),Blender(for windows games only requires python knowledge but also can be used by visual coding drag and link things), Valve Engine, CryEngine, C## etc... what ever can help you, but since you mentioned you cant understand it no matter how hard you try, i wold say Stick to C2 for a while will grow on you, but you can play around also with GameMaker8 and other stuff, but they all have their specific issues.

    My opinion in a few words, Stick to C2 play with it for a while, test it, see the problems for yourself, see if you can work around it, if not, if you have enough income to support an indie programmer, id say pay some programmers to do the coding part, and you keep doing what you like, being an artist.

    P.S dont quit your day job, to make this happen, youl face many problems, and is possible youl get into the C2 loop, where you want to do all this cool projects, and you want to start all of them, since C2 is easy to use, but you will never finish one of it.

    it happens to most of the users here..

    Hope it helped you!

    if im wrong on some points do rectify me, if not.. then well.. have a great day.

  • ....

    hey quazi ... i was just wandering is there a way to load maps in .bsp format like in the CS1.6 etc games? it seems they are very fast as loading and generating, i need a good map loader or map creator, for q3d and i was just wandering if that could be possible, or some fast terrain creator and placing some crates around and walls, or do i have to do all by hand in the editor?

    if that is not possible, if im going to export a entire map like as an obj then load it in c2 wold that be having a box collision? or can i load it as a terrain from an object? dident played lately with the q3d so i just ask cause its faster then to bust my brains for something that may not be possible thanks

    or is it possible to load .mdl formats from halflife-etc ?

  • is your character on a parallax layer?if it is try moving it on a different layer where doesn't have the parallax effect, the parallax effect is for background movement,(as layers that contains fog in background, trees and other environmental stuff)

    Usually any other characters as enemy's, gems, main characters should be placed on a NO parallax layer... not sure if that works or fixes your issue...

    can i ask what behaviors are you using on your character while is doing that lagging problem?

    also it may not be the parallax... what does those 10 objects event sheet look like? are they checking for some condition every tick? if so ... try modify the condition check when its needed... like on collision...

    hope it helps u ...

  • While drawing inside Sprite, i often serching for a circle selection or circle Drawn shape

    and because there is not i have to use phtoshop...

    yea thats true, but a work around it , is to use brush and eraser both have round shape make a round filled collor with brush, and use eraser to delete the inner collor and ul have a circle thats how i do it, when im to lazy to open photoshop, but the circle wold be a faster way to draw it

    Additionally to that request id like to request the ctrl+c /+x/+v of a image from the image editor to be able to be pasted in external software's, as photoshop or mspaint.

    for example i want to copy the frame 1 entirely and paste it in photoshop.. but when i go to photoshop even though i can paste it in another frame in C2 editor... in photoshop doesn't show me the paste ability... even in mspaint... its tedious to save the image frame then open it... its way faster just by using the local cache..

  • im curious to see how a steam Construct 2 license is looking as, i mean, cant u just change the email in a normal license format with the one you have in Steam? and see if it works? i mean its not checking the license online, but in its offline database that is packed in a .bin file when u install C2 so it should work, if the number and email matches.. i dont see why u use C2 trough steam anyway.. its not a game or special product that you get achievements for using it on there! and im pretty sure you get better discount on the normal official website then trough steam

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  • DrewMelton that GUI and dungeon texture looks sick mate... waw i want to play it... damn i love dungeon games, its my childhood thing, the diablo game types of games... man i want it so bad .... take my money let me play it pleaseee.....

  • I don't get as immersed in games mainly because I don't have the time for it. Making games has become my "game" now. But when I do have time off, I can get into games again...it's a different mode though. It's like how I go on vacation and it takes me a few days to actually relax. so yeah, time is the main factor.

    exactly what jobel said, but also im looking at games now different, i mean, i see smaller games that can be developed in C2 like browser mmorpgs and other Half life like games, and im trying to understand their engine how it works, and if its possible to be made in C2 , then i play it just for that purpose and i do get that nostalgia and captivity into it, but once i understand how all functionalities of the game can be made, i lose interest and move to next facebook game or what ever it is )) thats what happens when you start making games... for some atleast...

    and also .. not sure if its only me... but i have this miss conception that anyone can make games, just they choose to play tricks on me being so into a specific game, im like... you know you can build your own version right? its pretty darn easy at some point... its like playing with Fake Santa Claus knowing he will pull out some sort of a trick at sometime... i dont know if u understand me ... but thats how i feel playing games, and seeing hyped people playing games...

  • Is there a way I can "draw" on an object? I want bullets when impacting the level to leave marks. However instead of leaving a decal on the wall I would like to draw the decal on it permanently. This way they won't fade.

    you mean as a bullet hole? why not just spawn it on the impact? and leave it there for as long as you want, however having to many of those bullet holes may drop FPS in future gameplay so you may want that the decals to be destroyed or to fade out after some of them pile in numbers

  • The tweak is I rotate the camera in Q3DMaster by (90,90,0) to have this "First Person View". It work fine, moving and jumping are OK but I can move through walls. Floor is "solid" and I can't pass through it, but walls are like... Nothing. I think it's because I had to change gravity vector, but I can't find (ATM ) a solution. Still working...

    And the game is "reverted"...

    I'll continue to work on it, you can follow my steps on Instagram : jcharpentier85

    are you using some object to stay on floor? what is your Y coordinate based on? ( having that camera angle means u use Y as height X as vertical Z as horizontal )

    i mean what keeps ur camera standing? it cant stand by itself unless u wont alter the height of it... so that means if u dont have no object to interact or have the camera as in a FPS where u have a model behind it... when ul hit a wall having a object /model/smth there will stop the camera go trough... not having it... well camera its not a physical object.. cant be stopped by walls..

    OFF : some random funny q3d stuff < nodewebkit gameplay

    <capx

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GeorgeZaharia

Member since 30 Jun, 2014

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