DozeMaster's Recent Forum Activity

  • played it is cool great job...

  • working on this ? > click to go to post

  • this looks awesome.. you may want to splash the assets next time Why bother pay? outside the bg images everything else can be used .. please protect your work

  • Now gluten free!

    lol looks awesome its just awesome ...

  • are you selling this on scirra store or? the asset pack is awesome i cant seem to find it...

  • if your asking that... you should read this section and this

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  • they look good can we buy them from somewhere? or download ?

  • they look so rocky ... rock my world ... rock my world.... nice assets

  • Features:

      - In state condition: checks that machine in particular state. - On state change trigger: occurs when state changed. - On state entering trigger: occurs when entering particular state. - On state leaving trigger: occurs when leaving particular state. - On state transition trigger: occurs on transition from one particular state to another. - Set state action: set current state. - State expression: returns current state. - Previous state expression: return previous state. - Initial state property: to set initial state of machine. - Ignore same property: ignores attempts to set same state as current.

    those expression look so awesome .. and simple to use.. i wander can i use it with a multiplayer system? i mean does it brake the exporting methods? or is it stable?

  • Is anyone else having trouble with exporting? Some of my Q3D projects work on export and some just don't..

    yes i tried last night exporting a demo.. and all i got is the basic shapes loading but the more complex ones wont load... 1 file in particular 25mb json model with 3 animations and 1 child in it .. hands and weapon atached in blender.. when im previewing the model loads.. in firefox and nwjs and chrome.. when i export... the map loads.. character is alive.. but no hands .. i added the loading process bar to see where it stops... and is always stoping around 70% for some reason the exporter doesn't exports all the data in the json file for that specific model.. its like skipping... is it because of r212.2 or above updates? or cause my file is big? il downgrade to some other stable older version and see if its still happening... but something is up after the windows 10 updates... also seems in r213 audio plugin isn't working.. and the minify script also posted the info in some other topic.. but was thinking is just me...

    Edited:

    actually i made it work... see here demo topic page seems on q3d you have to not minify the scripts if u do nothing will work properly ..

    anyways the final demo exporter by using NW.js loaded all most everything but the hands and gun... which without it.. there is no point of a game... also the physics oymo fails to work properly once i upload the game on html5 browser... its like the 2d web physics takes over for some reason

  • After going through all the info i made up my mind

    I am going for the route where i sell the audio piece with full ownership to only one developer.

    Am not going to bother with licencing because in the end that takes the fun away for me.

    Keeps it easy and for me and highly recommendable for a developer.

    They get a one of a kind music piece, and i get to say "that is what i created" to other developers who are in need of royalty free music.

    And on the plus side i can keep it at a low price that way.

    i think thats the best choice

  • https://www.scirra.com/tutorials/search?q=decimals

    check the link above <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Edited ... now i look like an ******* ... lol ... sorry i could not help you to much...

DozeMaster's avatar

DozeMaster

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

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    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.