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C2 + Q3D yeahh... but sadly no. C2 was not build in any 3d features in mind and because of that it's really a pain to work with it. Bought it, have it, but can't wrap my head around placing objects on the layout (and have no time to build my own 3d editor to use with Q3D). maybe in C3 Q3D will be better supporter, which I really hope it will!
thats because ur used with a 3d viewer editor ... look at C2 + Q3d as a 3d editor with a top view lock ... so i think that will make u understand it better .. from what im looking at ... all this stuff... might be possible in the next 3 years maybe.. not now ..
as for 3d with C2 depends on the complexity of your game.. c2 is not meant for 3d games.. and even if u run ur game in windows via nwjs wont run smooth on browser.. since u need a browser nwjs plugin... which doesn't exists.. if u run the q3d game in html5 exporter.. will be laggy as hell ... even the featured demo of q3d is laggy .. and also all dependencies are based on webgl... so its harder to make c2 run as flawlessly as unity let say.
anyway c2+q3d good for small games ex: 3d pinball... offline/online standalone game old halflife like (slower douh), 3d platforms and stuff like that .. as long u know how to limit ur self and not make ur game playable for people that paid 10,000 usd for a gaming rig.. most people are using a quad core 1.5 ghz .. 90% of them play games using tablets. .. see the dilema?
garyrossiter no for now there is no official tutorials just the ones that people posted.. and the q3d official example capx files that are commented ...
shinkan dont take it personally i was just showing some points... that most people encounter i did too and passed them but i have to agree c2+q3d not a good match in end if u want a full crossplatform game