GeorgeZaharia's Recent Forum Activity

  • this is not made in C2

    the compiled version uses a iframe but the game itself its coming from a hosted source ... via php and custom js... that u can download from github ... im curious about the bending effect how u did it is it the vector2.js u have there? or other custom thing u did?

  • Just send me a source code example of how to load a texture in Q3DModel format .obj!

    if ud read the posts so far and find the manual also ud figure it out by this time without making a useless post request... just name ur 3d model animation to DiffuseMap thats all u have to do...

  • Gigatron this starts looking better and better... u got to much time on your hands hahaha i love it though

  • trigger once on co2 spawn?

  • if you have ur particles in flash or gif u can use any tool that allow u to explode the gif into frames, or select individual frames of it, photoshop cs6 and image editor visual studio smth was it a old software meant for that, if not u can use gif.maker online or smth like that , i wold not use pngs for the particle effects, it wold be less memory consumption if u use jpegs with a black background and use blending mode alpha , it will automatically remove the black color and ul have ur particles more realistic looking,and less memory usage per frame, but now depends on how much color they have. and what is the background color, u have to trial and error, till u get ur working settings.

  • i still dont get it, ... the demo is awesome... but what is the plugin doing? is it for the road ?

  • you can rotate objects by telling them to rotate towards a position in your case when the touch is active rotate towards the angle or position the touch x y is at ... rotating ship by rotating the wheel is basically similar just instead of using the angle u use a variable(number) that increase or decreases as the big wheel turns left or right...

  • for split screen you can do that easy with 2 viewports(which acts like canvases areas as an object) trough q3d plugin... but then not sure if u want to use any 3rd parties.

    or you can ask Gigatron to see if he can implement the viewport in his ThreejsCanvas plugin he is working on which is using the same libraries as Q3d since both are based on ThreeJS

    or you can make a 2d canvas viewport based on the ThreeJs but using the Canvas2d? not sure if that makes sense or how hard wold that be.

  • you mean stomp action? like mario jumping on mushroms?

    if your using platformer behavior for jumping and control... u can easy do this by adding 2 conditions on colision with enemy and detect if the main player is above the enemy... so the conditions wold be

    1 on collision with enemy

    2 is mainplayer falling ...

    action destroy enemy

    it may not work properly ... but the main idea is to calculate the main player position when he is above ... also if u using platformer behavior.. the only way you can make things solid, so the main actor can behave, like he hit something solid is by adding the solid behavior to other things in game...

    i think there is a platformer example around forum also.. doing exactly those things. ..

  • try instead o resetting all variables to 0 using a dictionary? and clear dictionary but keep the userid outside the dictionary in a global variable? that way u only need to clear dictionary .. or same as dictionary u can use arrays ... if that is to complicated you can always set the variables u need to reset to initial value manually by setting the actions for each of them when player lose like this : variable 1 set value to 0 etc that way you have bigger control on what u reset and easy to understand...

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  • Gigatron this is so cool

    that game is so awesome ... fast and smooth .... i wander is the map automatically created?:D

  • > your brand new website is down?

    >

    Yeah, I stopped this awhile back, I might put them up on Store later...

    awesome

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GeorgeZaharia

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

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    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.