DozeMaster's Recent Forum Activity

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  • LoneVox

    I updated this capx, just changes parameter "waveform" to "ff" to enable fft analyze.

    API of Analyser is here

    well ... lol and i was thinking that isnt possible... this is great rex solved all my old requests ha .. thanks for this

    Rex? is the smoothing automatically added or we can change it as we wish? by adding another "smoothing" under the fft size?

  • you couldv just move the destroy above the wait 0.2 and i think wold be fixed... adding the wait time, the contained clicked item wold be lost, and then destroy wold apply to all familly members.

  • damjancd the only thing you can do to not fry eggs with your iphone, is that you need to limit the everytick checks of the webgl, and use it only when its needed... unless u have some webgl dependent effect which must stay always on, then ur pretty much... footless as you said.

    as referring to compiling the best, i find intelxdk the best wrapper atm, its self explainable, no big things to understand to just "poop" c2 apps with it.

    i dont know how you find yourself in this type of situations with compilers ... its like 1000th post complaining about compiler software that are doing "something wrong" to the .apk or .ios format.

    never encountered any issues so far, the only issues i seen in my past projects, was that the projects where all messed up(unoptimized/bad event sheet coding) from beginning not the compilation process.

    most people are co-dependent on function calls, while i get it its useful, its very cpu intensive when run'd in 100 loops or very fast conditions to almost everytick conditions.

    also, you read the latest update? im guessing didn't applied in January, but now Ashley enabled 2 versions of webgl, so your app i think should work better, if you are re-exporting.

    but then again, depends on the iphone ur testing the app with, early ios devices(before ios7 or 8 cant recall) dont support webgl, so its a big market issue with iphones there.

    good luck, and hope i see ur game in the top charts soon, i love the graphics u made, they are amazing.

    P.S the only compiler that i encountered issues with was the ludei one when they released in beginning in 2014 -2015 but then i switched to intelxdk and never had any compiler problems. never used phonegap mainly cause of their free app license

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  • here is a event simple grid movement maybe you can adapt to your game

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  • >

    > ah ok so you where just using the basic audio analyser effect basically as i was ... nothing different. awesome

    >

    Yeah . What are you using it for? I can help you out if you are making a bar visualizer. Or any other thing.

    i was thinking you found another way for smoothing out the beat detection, like getting the right values for bass and high pitched notes.

    like comparing which data is a snare and which is a bass drop, but im guessing if ur using the audio analyser u wold use the general flow and get almost the same results, as i did which are not perfect... not atleast as i want them.

    but ur more then welcome if u want to help or see what im doing il send u a capx in pm.

  • I kinda get how an audio spectrum works. You can use a method of analyzing data called a Fast Fourier Transform (FFT), which converts an input for a point in time, into a frequency. I hope that's what it is . You don't really need to know how it works to understand what you can do with it. For audio you would get the waveform and apply an FFT to it, and you get an audio spectrum. So all it's doing is changing the input data. Waveform is raw audio.

    ah ok so you where just using the basic audio analyser effect basically as i was ... nothing different. awesome

  • Does it only do waveform? I'm using spectrum.

    spectrum? can u explain that?

    im interested more cause it sounds like are 2 separated things, but it might be either ur confusing either im out of loop.

    spectrum from my knowledge is the audio spectrum which is the range humans hear... but wont make a difference on a visual audio waveform representation since its basically the same thing as waveform.... isn't it?

    can you show what your using as a spectrum with the audio plugin? im just curious on your approach.

  • Hello! Very often I accidentally move projects or objects window and can't return it to normal position. in this case I must go to Preferences - General - Reset dialogs and re-launch Construct 2. Can you make option to block windows moving while I working with project?

    if you move a project window and detach it just grab it and place it back on its position lol.... also... you may want to change ur mouse click reaction time in windows settings.

  • I was not offended in any way lol !?!? Yes ofcourse I'll add it in 0.6.

    Is there any other requests ?

    was thinking maybe i got to harsh in typing or something or got you the impression i was pushing it to far i apologize if i did that, wasn't intended, im actually "coolio" .

    as for implementations or request not that i can think of, no.

    maybe 1 thing... babylon audio plugin and ffx effects ? that wold be dope real 3d audio placement in C2

    playing audio at object in 3d coordinates id be jamming all day )

    but maybe that is in the future plans

  • well personally i like how you did the naming pick, im not saying that, i was just asking if is possible, to implement1 expression/function what ever is it called im not js coder?

    that sets the newmesh.name when we create newmesh 10 times set name to box&loopindex or something. couldn't that be solved like that? or atleast giving a try see what complications are ? maybe you overthinking the implementation?

    btw im not trying to offend you in anyway what so ever.

    was just trying to understand if is possible if not, no biggie, you call the implementations not us.

    we just suggest, if its to big of a hustle or by implementing it drops other features that are cool, then dont.

    P.S we dont request the ditch of naming, u understood wrong.

    we where requesting to have the ability to set the newmesh.name by calling "set name" lets say using events if i create 10 instances of the same object.

    i hate forum posting, talking with voice is so easy to make urself understood.

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DozeMaster

Member since 30 Jun, 2014

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