DozeMaster's Recent Forum Activity

  • pick all by comparison expression should solve this

    condition or expression should look like the following

    pick all by comparison

    sprite

    sprite.animationframe = 1

    action

    text1 set text to pickedcount

    =========================

    pick all by comparison

    sprite

    sprite.animationframe = 2

    action

    text2 set text to pickedcount.

  • if your using platformer behavior wont work, since the following will occur:

    1 you will land yes, but you will still be falling, which conflicts with the landing of platform behavior and nulls the jump

    2 your still falling

    fix

    instead of platform jump

    use platform set y vector or something like that and push it automatically at what force you want.

  • You do not have permission to view this post

  • ball on collision with object wait 0.01 add score 1

    make sure the scoring is at the bottom of the entire event system, so the wait wont affect other events.

  • nah just miss-usage on browser popups. just select all tabs from windows bar and close all in 1 shot. or use prevent popups in browser.

  • distance(enemy.x,enemy.y,player.x,player.y) < 200

    enemy >rotate angle towards pos player.x,player.y - speed 10

    subcondition every 1.2 seconds - create bullet at imagepoint 0 /set angle movement enemy.angle

    =====================================

    event condition separated for bullet or you can add it in action above on every 1.2 seconds when bullet is created automatically gets the angle.

    =====================================

    bullet on created set angle movement enemy.angle

    =====================================

    bullet actor must have bullet behavior on it.

    you can add a event for bullet getting destroyed

    =====================================

    bullet traveled > 500 px

    or

    bullet on collission with player - action destroy.

    =====================================

    and a event for player life substraction you will need a localvariable or a number set on the player.

    =====================================

    player on collision with bullet substract "your value" from life

    =====================================

    thats the simple code. you will need to adapt that to C2 event system. but its mostly what the event language looks like.

  • depends, many websites its good, but you first have to choose, which portals, see how the community of the portal is reviewing games, and what is their involvement, that is, if there is a community. if you want to upload to gameportals without a community, like the type of arcade games, which is spread all around internet, then yea as many as possible, fill it with ads and just wait to see what comes from it.

    if you mean, portals like newgrounds,kong,scirra, etc ... i dont know many as i dont really upload finished games,

    but so far what i seen from my demos posted:

    kongregate community is barelly checking new games, unless is some epic game that was featured in steam or some gamedb.

    newgrounds, could be the best choice, however having the kids there learning to code, theyl rate your game bad untill the point is automatically removed even if its a good one.

    scirra arcade can give u some coverage however is not that big, since community here is not about playing games, but making them.

    FGL is more of selling games, and is not publicly available,

    so your best choice would be to place it if its a free game with ads on as many arcade portals as possible, the type of portals like miniclip or themebasedgames/html5games etc etc .

    it all depends what you want from the chosen portal u upload to.

    the bigger the community the bigger are chances that your game will be brutally rejected. even worst... you will have the chance of ruining your reputation as a developer/business. but now all depends on your game, and what you want to achieve(its like 5x time i said it lol, i might have some speech impediment- )

  • pretty decent, reminds me of the first GTA with top down view, without the shadows.

    Subscribe to Construct videos now
  • its not the size of apk, is the audio files, disable pre-loading audio. and see if that works.

  • Thats interesting, thanks for the info. Now I'm thinking that Q3D seems to be the better option, due to more tutorials available online and with it being less complex.

    First off, I just want to experiment with games like a sidescroller but with a 3D perspective. So, I'm guessing Q3D would be easier due to the simplicity of the game, even though it is not as fast?

    well the latest plugin updates, babylon 1.5 and q3d 2.4 both support visual placement of objects so it should be pretty easy with both of them, but yes Q3D would be much more intensive then B3D

    P.S

    see both plugins examples. youl see as performance how fast is one compared to another. Q3D has a tank demo (a official demo with a bit more complex and elements) and B3D well has short platforms but youl see the difference in quality and CPU utilization when u play demos.

  • maybe its consuming energy to check if audio is still suspended? so basically is the app that consumes energy? and not the audio plugin?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • layout1 - 
    conditions
    if music "tag1" is not playing stop "tag2" play song "tag1" from start looping
    and remove everything you have from other layouts. 
    
    layout2  if  has different music playing.
    
    if music "tag2" is not playing stop all play song "tag2" from start looping
    
    layout3 4 5 6 etc same as layout2.
    
    remove any press on button play. this is on start of layout conditions. for button u only need mute sound /music /volume up down. rest should be in layout start.
    
    [/code:nmcuzcrk]
DozeMaster's avatar

DozeMaster

Member since 30 Jun, 2014

Twitter
DozeMaster has 36 followers

Trophy Case

  • 10-Year Club
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x9
    Popular Game One of your games has over 1,000 players
  • x21
    Coach One of your tutorials has over 1,000 readers
  • Educator One of your tutorials has over 10,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies

Blogs

  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.