DozeMaster's Recent Forum Activity

  • try using the bullet parameter sprite.bullet.distancetraveled >=(greater or equal) to 280 = disable bullet

    this way when ur bullet will travel 280 pixels in any direction you point it at will disable itself.

  • -InkScape

    -Photoshop

    -Paint.NET

    -Gimp

    -PyxelEdit

    -Graphics Gale

    You forgot Illustrator, Animatron, SpriterPro,Spine etc

    basically any software that lets u ease your work and your comfortable with it

  • As far as i remember. The Mouselock plugin doesn't work with NW.js? (games for Steam for example) That's a huge bummer if its not working for that

    Latest Mouselock works with nw.js .

    Just out of curiosity, is there a way to have multiple cameras and have an object hidden on one but not the other? I'm working on a project where the player can simultaneously look through a security camera and his own eyes, and I want to hide certain elements from appearing in both (certain gui elements, things invisible to the naked eye, etc). And there are instances where both cameras will be looking at the same thing.

    not sure if that can be done, so far i know cameras are not acting like objects... so you can pick 1 by name, and you could add another viewport and see if u can pick the feed from the 2nd camera to it. the 2nd port will allow u to have real-time map feed in different scale, however not sure how you pick the camera to be shown in it! O.O the only way you can create a camera is by using the master object.. which.. is a bit short on camera parameters.

    QuaziGNRLnose it wold be awesome if there wold be a future update object for q3dcamera

    i did a quick example for 2ndary camera and a 2nd viewport check image bellow

    you dont need to place the pick-camera on everytick events.. i placed it there cause i was rushing

    viewport can also show a surtain scene... not sure how that works, or what that means... different layout? did not use it before... but.. as i see viewport does not have a Z-Axes coordinates ... only X and Y so you only be able to place its position as a 2d object... unless u use some sort of 2.5D trigonometry and make it bend towards the direction u want.

  • shinkan i see your point... however the topics, i did read them before, just they dont really say why its buggy, or what it can do... it only says its bad ... i was mainly asking what its different since its a copycat made by people around www .. nevermind consider topic closed. i cant delete it anymore.. my bad...

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  • aw the link from https://www.npmjs.com/package/com.intel.xapkreader its good, however ... how does it even work? where do you upload the new expansion pack? wold it automatically download the pack if u change the app or how? dont see the correlation between the download and hosted package ...

  • hey stumbled upon some game creation tools, one of which is GDevelop, and attracted my little eye... cause looks so familiar.. i said in beginning.. and it it looking so darn familiar.. that meaning looks exactly like Construct2 just with a new face... im guessing is based on the Construct classic or something similar... which is open source... as Gdevelop.. so im guessing thats why their on open source also... they aren't that well known.. but seen a few games with potential... and they say it has a 3d element thing? not sure what that is about...

    anyone used it? what is the power inside it? what are the limitations? is it a rip off ? i know its free but i meant is it just another clone? or is something new that might have something good to offer in future?

    i kinda dont see how they are still up... since its open source ...

  • I mean, simply, select an object, click on the layout, BAM! it is there.

    click again on the layout and you place another one. no dragging, no duplicating, no copy-paste. just clicks.

    i guess another object tab that does that could work.. it makes sense if u need to copy paste things fast ... but then if u miss the position of 1 item wold be a pain to go back and find it to place it in the right position.

    i do see the potential of the tool +1

  • as linkman2004 said .. you need to keep your events as i like to call the method SAS ( simple and stupid)

    that way youl find your way around the huge code ur engine that you build.

    having small codes with comments on each one what it does and for what purpose will help you later on, when youl need to fix 1 small bug. comments sometimes are a bit to hard to read... and might confuse you... but with the help with search events.. and having he right comment placed above it.. youl find you way very fast.. and with little frustration.

    i started splitting my code in multiple event_sheets lately.. because of the same reason.. i wold had 1 big event system and couldn't understand nothing after 2 days when i wold get back to it. either lack of comments.. either to many comments which tends to get frustrating to read ... so i just used small and many method.. and i know where to find what !

    Edit: lol... sometimes i talk spaghetti English also ... so it confuses me more... like the above post i did... i guess im tired.., you got the idea now its going to take more time to keep it organized.. but we have to think that its for our own good, and also for the good health of people that works with us.

    Using C2 its so addictive, to not care of the code inside, since its wrapping everything fast.. but when u have huge projects... that doesn't work that well.. and we need to organize things! have a rad night!

  • not sure what you mean! ctrl+drag does it already .. u want a toggle tool for ctrl+drag? i never use tools not even in photoshop.. learned the shortcuts... its much faster for me.. dont have to click back on tool box and select the thing i need. i just ctrl+ or i or p ..etc

    but i guess its going to be useful for some

    nice sugestion.

  • I knew it would be somewhere in my bookmarks - take a look at: https://www.scirra.com/tutorials/1003/page-1#tuttop this may help you <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> (example *.capx files are included!)

    yes i did looked at it before. actually for IRC now makes sense... and can be implemented in the same window...

    last night was actually having both capx in my computer and i think couldn't see it cause i was opening them separated hahaha instead to merge them ... lobby for lobby / game for game... sometimes i think im losing my mind

    thanks that solves 1 part of the project... (talking to my self: if im going to apply the lobby for a room.. that also makes sense... oh damn yes.. why couldn't i see it before... lol ..)

    thanks a lot Proxymity i think its solved! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> where is the cookie reward jar!? O.O

  • Hmm I think what you need (in that scenario) is a server. When using the multiplayer feature, you can script a host version of your rooms which runs on a server (for that you will need a own server or someone who got one) - your game itself has actually only the client-sided code in it which isn't able to host something. I have seen this in a multiplayer example somewhere with the possibility to see other players and join rooms - worked perfectly.

    yes i was thinking on that myself also last night after i replied .. but only switching the host to someone else... there is no need for a live server... that wold solve it.

    not sure how to do it though... il try make some tests on the official chat-room .. if that works.. it will be so awesome... cause people will think the Room is always on.. but actually is not..... its on as long as 1 guy is there.. its a bit confusing the condition and events inside of the example files.. they all say same thing.. if

    multiplayer.alias = myalias set me to peer

    multiplayer.alias = myalias set me to host i mean WTF? where is the logic lol...

    ah never mind i think i found a topic that was long time ago posted, about host migration.. i think thats what i need

  • no i mean, like a server room basically, right now the chatrooms or the game rooms for multiplayer even for photon and any socket servers are based on who is the host... and once the host leaves everyone is automatically kicked... so i want the host not to be existent... and once you created a room the room to be UP and opened indefinitely without u or any players to be inside it.. i need that feature specially for chat .. no multiplayer room where u see players around.. so all it will be from events ... and a user list that joins. i want to make a IRC like application, by using C2 that i think never has been achieved.

    so basically should work like IRC

    if cant be done, if the host leaves is there a way to automatically set as host any other player in room? so that way if atleast is someone inside the room other players wont get kicked.

    i have a few GitHub repositories that some online IRC servers are based... just i dont want that.. needs to be made in c2.. it will show the potential of c2 on the project im working on.

    by reading the github i see most of this stuff requires a live server and nodejs installed on it so it can run different things.

    im pretty sure its not easy task to make it in C2 just need to know if its possible using some sort of library that can be imported in C2

    Proxymity hope you understand

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DozeMaster

Member since 30 Jun, 2014

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