chahun000's Recent Forum Activity

  • Thanks again everyone for the responses

    Trying all the different options it seems like calminthenight's second suggestion would work best for the game I'm creating. Although the colliding with a solid makes the player move faster it seems sufficient enough for me. R0J0hound's suggestion on having everything revolve around the player does seem to work great until the map size becomes larger and the objects/solids get sent away from their original positions. Which, means that sometimes the objects will reach the edge of the layout making it impossible to see thing (At least in the testing I did.)

    Thank you all for responding!

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  • Thanks for the reply

    Doing this solution still doesn't seem to work. the 8 direction behavior moves in a direction no matter what (Left will change the x negatively no matter what the current angle of the layers are.) Separating the layers still doesn't seem to help either as the collisions still are mess up. Except this time the player when the environment is angled will move into objects and teleport around. Do you have any other ideas?

  • I've been trying to create a game that allows the player to rotate their environment. I've been able to do this by having the needed layers in my project rotate. However, some problems came from this, most notably from trying to move using the behavior 8 direction (It would not keep moving in the direction up when rotating the environment.) Thus I went to use the custom movement option and that mostly worked besides the solid collisions. Now whenever colliding with solids the player will move in certain directions. (Like when colliding with a solid from the solid's left side results in moving down even if you are moving only moving right.) Does anyone know how to fix this issue or is this an issue with the construct? Because I've also noticed that characters will move slightly in one a direction at around something like 1x10^-14. I've noted my findings in the .cp3 file as well. The construct 3 documentation doesn't really shed light on this topic and I couldn't find any topics specifically pertaining to my question. Again does anyone have ideas to fix the player moving in weird directions while still keeping the ability to rotate the environment please?

    Here is the .cp3 file

    https://www.dropbox.com/s/mghiiidslvmpbl6/CameraRotationTest.c3p?dl=0

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chahun000

Member since 22 Feb, 2021

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