Thanks again everyone for the responses
Trying all the different options it seems like calminthenight's second suggestion would work best for the game I'm creating. Although the colliding with a solid makes the player move faster it seems sufficient enough for me. R0J0hound's suggestion on having everything revolve around the player does seem to work great until the map size becomes larger and the objects/solids get sent away from their original positions. Which, means that sometimes the objects will reach the edge of the layout making it impossible to see thing (At least in the testing I did.)
Thank you all for responding!