kbtbc's Recent Forum Activity

  • Naji -- thanks for checking it out! ... If you die 'instantly' that's not right. I've tested on desktop with Chrome, IE & Firefox, and it should work.

    If you mean 'instantly' when a letter touches you, that's on purpose. Did you read the 'How to Play' ?

    Admittedly I'm not good at explaining information, and the appeal of this game would lean towards word game enthusiasts -- you spell words, and spell as many as possible before dying. The possible words are English from a subset of the OWL dictionary.

    I'd be happy to answer any specific questions.

  • Problem Description

    I am experiencing the same symptoms reported as this closed bug, but not using any 'alerts'. What is causing the error for me is just setting my AJAX timeout before the query. Here is my event sheet:

    This pulls my highscores just fine in Chrome & Firefox, but IE v11 shows "There Was An Error."

    It does not matter what I set to the timeout value, the AJAX On Error hits immediately, but only in IE.

    Removing the 'Set Timeout' action eliminates the problem.

    Construct 2 Version ID

    beta r175

    EDIT: Ungrouping the events makes no difference -- the error still occurs.

  • Sorry for the late reply -- I thought I would get a notice of some sort if someone posted in my thread... and I just looked.

    newt good point, although regex will still be slow against a properly indexed database (and what exactly would your regex be, say, to find two or more 'A's and an 'E' anywhere in any word? -- here is my run against 45000 words ... so there might be some speed/simplicity. And size. but yeah, I was just thinking out loud, very well could be overkill...

    I've yet to try more than a few hundred words at a time in C2, although I saw a post where someone was running with a 35K word set with no worries. And I personally found C2 is near instant with partial word matches for my in game 'hints'. I have a prototype of my C2 game here.

    The smaller full English dictionary (OWL) is around 220K words. A lot of word info, such as prefixes and suffixes, anagrams are separate related fields in my db, which makes it very quick. I may play around with putting this stuff in arrays in C2 and see how it runs (some of the fastest stuff I've see was done with javascript(!) ... btw, I'm by no means a pro dev, so I may not know what I'm talking about -- it's just a newly discovered hobby for now.

    jobel - thanks! ... I prefer to think of it as a 'training tool' instead of cheat ...

    Cheers!

  • Icarus ... nice work!

    Check out this trick to get the browser to reload w/out needing to force user to clear cache:

  • [attachment=0:1sv65aln]Image 6.png[/attachment:1sv65aln]

    My first game -- a hybrid word game/shooter/educational tool -- a word game training game! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">

    http://fun.bestwordplay.com

    I've been using C2 for just one month now -- and this is all part of learning the tool (most of my time is spent reading) about C2. I'm putting it together slowly.

    I have implemented customizable game letter sets (enter your own letters to generate word lists for play). ... nothing big but this to see what could be done with the ideas from the tutorials here incorporating words... I've shared with a few friends and they find it fairly fun & addictive.

    I plan on mulitplayer, adding touch controls, a few 'stock' letter sets to choose from, a 'story mode' and other features as I think of them.

    Hope you enjoy -- this is definitely a 'work in progress' ... Feedback on playability is most welcome.

    Many thanks!

    This sounds great ... makes we wish I found C2 sooner -- right now I just have ideas! Good luck ... and please send me promo codes if anyone needs anything rigorously reviewed! ... cheers!

  • The examples included are a great off-line resource, too. (They are easy to overlook when you first get stated. Start a 'New' project, and scroll down, or click the 'examples' link from the start splash page.)

    They start very basic, and each is worth a quick look, it's like going through a great power-point overview ... that, and yes, grab the manual for offline.

  • I've done the exact same (except I did Google drive for backup), plus I don't use .capx, and have separated my projects files to a folder that I don't put anything else in to edit. ... and I also setup SVN. No more issues so far here, either.

  • There are so many subjective factors to this question, you will just get individual opinions. And your question is very simlar to web design 'templates' of which there are many out there to both buy 'exclusive' rights or just 'one copy' rights.

    Let's assume a good profession dev can make $60K US per year. Two months of work is $10K ... who will pay $10K for a capx? Probably no one.

    If you are after money, I would say work for someone. However, I would guess a huge reason most people are here because it's just something they really enjoy doing -- and part of that enjoyment is sharing your work and helping others. The value of that is priceless.

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  • This is a general question for experienced C2 users.

    In designing your game, do you use different layouts or layers for your various UI elements if you have several: (Game Start, Instructions, Customization, Leaderboard, Signup, etc... ) -- so far it seems like different layers are better if you are keeping the same background/some objects (and the tuts seem to keep UI on separate layers) ... but I am still curious about when it is better to use layouts.

    Is there a preferred approach? ... at what point do layouts make more sense?

    Many thanks for your tips!

  • Kyatric, would you kindly remove or update the link to your capx. It doesn't function in the current C2 versions ... this would save the trouble. Many thanks for all your work here!

    mrexcessive -- thanks for the update!

  • Just as I suspected ... I'm a nerd!

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kbtbc

Member since 22 Jun, 2014

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