kbtbc's Recent Forum Activity

  • This may be easier than my capx:

  • Thanks. Here is my capx ... a lot of stuff is toggled out because it's not working as I would expect.

    Basically, for my education, I've modified the ghost shooter tut game to have a few random letters appear and am looking to build matches when you shoot them in the right order. I was able to get his working just by using find() and comparing against a string, but Arrays seem like a much better fit, but I am lost as to why it's so difficult or what is wrong with what I am trying.

    I'll take a closer look at what you posted, too. goo.gl/giWv8S

  • I have successfully loaded a 2D Array with words into C2. I am having the hardest time just working with the array data. I have spent most of the day in tuts and forums on this, and feel this must be something easy I'm just not getting:

    The array has a string value (the word) for X, and a numeric value(0) (number of times guessed) for Y

    You can see a portion of my array in this shot from the debugger:

    However, if I try to call even something like ArrayWords.IndexOf("ES") (just to test for position a known word in the array), it always shows -1.

    The same is true even if I try a new 'Array Contains' condition for "ES". However, the manuals seem to indicate this is how it's done. What am I missing?

  • p.s. Are there any other recommended examples of good movement control modifications to the ghost shooter type of game? (I've seen the WASD tut, and the turret one.)

  • Cool ... I installed it, and checked it out -- just the thing I was looking to experiment with -- very helpful.

    (I had previously tried also using the example of car behaviors here (which also adds strafing), and also just change a custom key in 8 direction beahior to move a certain # of pixels (results were jerky).

    I do think this is a little better... well, actually both are somewhat awkward - I see what you mean by adding left and right, which should be easy to do using your example. Thanks!

  • Got it ... I just kept looking above that bottom bar and missing it. :-p

  • Of course you can do this in a web browser, but is it possible within the site? thanks.

    .... wait, it must be here somewhere I see manage bookmarks...

  • Kind Sir, thank you so much for your help! You may be correct, but I would like to experiment.

    Unfortunately, when I try to open your example capx it tells me my version of C2 is not compatible (it tells me I have an older version) -- so, I went to check to make sure I have the latest, and the current download from Scirra is what I have: (release 173, 64bit) free version.

  • I apologize if I come across unfriendly. I think you made a very helpful suggestion based upon your own experience and just find it frustrating (because I was able to relate to my own user experience) that it was so quickly dismissed.

    Obviously C2 is a good product, and kudos to the creators. I kindly and politely still wish for better presentation of educational resources, too.

  • "I actually think getting the beginners to do some search by themselves will help them a longer way in the end." ...

    While I can certainly appreciate this, at the same time, for a product billed as 'great for beginners' -- it is very cumbersome to this 'just learn by searching through the site' ... the data here is not well organized, and some of the tuts reference obsolete data. Plus, given the variety of individuals that write the tuts, the format and presentation of information is also very inconsistent. At some point this will turn off beginners. ... this is my biggest frustation with this product. (For example, I posted a beginner question about 'best practices using variables' .. and was just referred back to the manuals and tuts that I have already read. )

    I also took a quick look at Rhindon's profile, and he has been using this product for 1+ years, and is recommending better presentation of information?! ... Maybe there is wisdom is what he is saying.

  • Hello,

    Quick question -- after following the 1st Beginner tutorial 'Ghost Shooter' I am wondering how to make the player move forward in the direction he is facing when the up arrow is pressed, instead of actually 'up' (no matter which way he is facing) ? ... this default method of 8-direction behavior from the tutorial is not intuitive for character control.

    That is the only thing I want to change from the tutorial. Have the player move forward in the direction relative to his facing angle (the facing angle should still be controlled by facing the mouse cursor).

    A sample capx would be most helpful. Thanks!

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  • Thank you for your feedback, encouragement and the outline for approach -- very helpful!

    I'm a beginner here ... Hard is definitely relative! I will proceed to work this out ... what you can do in an hour will probably take me at least the two weeks Windwalker suggested

    I do have dictionary and database already (in use in my website) ... my code there does use arrays and functions (so they are not foreign concepts to me) -- it's just Construct is so different than what I have ever used for any programming and I'm not really sure managing text input (or given the popularity of word games) that this is an 'edge' case ...

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kbtbc

Member since 22 Jun, 2014

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