A challenge of any word game is dictionary use and validation. At the beginning of summer I put together bestwordplay.com, which is basically an anagraming tool with a dictionary back end -- if you explore around a minute there, you will get the idea.
My first game project I am making AJAX queries to configure game data such as letter frequency for random generation and word sets. The possibilities are many. Word validation, custom result sets, word and letter frequency analysis, boggle solving, anagraming, off the top of my head... The dictionaries could be varied, too. public domain 'Official Word Lists', common English, SOWPODS (which is cc licensed) , are readily available.
It occurred to me that something like this might be very useful to open up to other devs. (or I may just be an extreme word nerd.) ... I have not given much thought beyond this. So any feedback here is appreciated.
I found C2 because of my fascination with words and anagrams and I basically just wanted to make fun games to quiz myself and learn new anagrams for word gaming. C2 and 'game' dev is new to me, but I have been an owner of a small networking and hosting company for 18 years now, and am very familiar with database technologies.... and playing word games <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":-)" title="Smile">
If you want to test, I have a demo anagram query here: http://bestwordplay.com/demoGetanagrams ... tters=EAST -- you can change the letters value and see your own results.