ryanrybot's Recent Forum Activity

  • Thanks mudmask and hundredfold! I appreciate you guys checking it out.

    The main character is a combination of a couple people I know. Mostly my friend's daughter, who is very rambunctious and gets into just about everything.

  • Ha, i just noticed I even called it

    Blaster Master

    A Hole In The Earth in the title...

    Anyway, I am Ryan and I'm making a game. I'm not very far along, as I've only got the free version for now, but I plan on getting a personal license soon.

    It's going to be sort of a vehicular metroid-ish kind of game, where you can jump out a do stuff that don't involve shooting things in the face with a big cannon.

    I've pretty much reached the end of what I can do with the free version, and now I'm just working on graphics until I can buy a personal license. I attached a link for people to check out what I have so far, and trust me it's really bare right now, but I guess I'm looking for feedback on how it controls and general game feel.

    So you can check it out here if you like, I appreciate any advice you have to give as I'm pretty new to C2.

    Thanks!

    https://dl.dropboxusercontent.com/u/30500491/8-27/index.html

    -Keyboard controls got revamped completely (I don't like them, so other suggestions are welcome:

    WASD - move

    F - enter/exit vehicle

    K - shoot / hold to charge super missile w/ missile selected

    L - jump / DJ: press L in air to double jump / HOVER: hold L to hover

    SPACE - brake

    I - cycle weapon

    O - cancel weapon selection

    Gamepad controls are now:

    dpad/left stick - move

    Y - enter/exit vehicle

    X - shoot / hold to charge super missile w/ missile selected

    A - jump / DJ: press A in air to double jump / HOVER: hold A to hover

    right trigger - brake

    left shoulder - cycle weapon

    right shoulder - cancel weapon selection

  • mudmask, it's really awesome to see it coming together so quickly.

    Also, I will definitely keep you in mind when I get around to putting some enemies in-game.

  • here

    Oops. Looks like you don't have enough reputation to post URLs. You could try to PM me the link if you would like.

  • how do i post my .capx?

    A popular method is with dropbox. Just put your .capx in the public folder, get the public link, and paste the URL in the forum post.

    If your reputation is high enough, I think you can just upload it as an attachment right in the forum post.

  • Hmm... I would try focusing on one event and start removing conditions until it works. That would narrow down where the problem is. If pushing 'A' alone doesn't fire the animation, then maybe the problem is with the object or animation name.

    You could also post your .capx so someone can take a look.

    I can understand how frustrating it is when you know something should work, but it doesn't.

  • I sure did,

    Not to derail your thread any more than I have already, I noticed in your game that you shoot a low bullet if you start moving while you are shooting.

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  • Hi shinaito ! Could you try setting the 'Key A is Down' to 'Key A is Pressed' and see if that works?

    I might be wrong, but what might be happening is it's continually setting the animation while A is down so the animation never leaves frame 0.

    I'm sure someone with more knowledge will correct me if I'm wrong.

  • No problem mudmask !

    I don't have anything I'm ready to publish yet, but I have a screenshot of what I'm working on...

  • Kevin MacLeod doesn't have much for chiptune music (if that's what you're after), but there's lots of other stuff to choose from.

    I really like what I see so far! Coming from someone who is also working on a Metroid-like, I can really appreciate what you are doing.

  • You can add, delete and move around points of a sprite's collision mesh. I believe the tool for it is right under the imagepoint tool in the image editor. Making a triangle should be simple enough.

  • I'm working on a platformer in the same vein as Blaster Master, with vehicular and on-foot gameplay.

    Maybe I'll try a dungeon crawler next but, since this is my first game with C2, I tend to want to push the limits of what I can do as a way to learn the program and how it works.

    [attachment=0:3hfy4ee3][/attachment:3hfy4ee3]

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ryanrybot

Member since 21 Jun, 2014

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