ryanrybot's Recent Forum Activity

  • Thanks billy Bleeks!

    I appreciate you taking the time to try it out,

    The character just hasn't had as much development time as some of the other mechanics, so some things like collisions and proper animations are still missing.

  • Sweet effect! Is the particle implode before firing animation an animation, or particle effect?

    Thanks !

    The particle effect is a sprite animation as I couldn't quite get the look I was after with the C2 particle emitter.

  • You could try this to go along with the ignore input...

    "Simulate control

    Simulate one of the movement controls being held down. Useful when setting Default controls to No..."

    https://www.scirra.com/manual/86/behavior-reference

    So if you are jumping left, ignore input but simulate platform pressing left.

    I've never tried it so it may not work quite how I imagine, but it may be worth a shot.

  • Another thing to check is the speed of the jumping animation. If it's set too low, it won't have time to switch frames before the jump is completed.

  • You should try switching the animation to the event being triggered.

    On (jump button) pressed - sprite3|Set animation to "jump"

    Or

    On Jump - sprite3|Set animation to "jump"

    I think what may be happening is that while your character is jumping it's setting the animation to jump, and playing it from the beginning. So every frame C2 is saying, "Are you jumping?", "Yes?", "Set animation to jumping and play from the beginning", so it never leaves the first frame.

  • Nice game so far. It controls quite well.

    It runs between 45 - 55 fps on my moto g, and feels quite smooth.

    If I could make a suggestion, raise the ground a bit to make room for the touch controls. It's frustrating to not see what's coming because your thumbs are in the way.

  • I've been working on some weapons lately, mostly stuff like this...

    There will be a new build up soon. I just have to tinker with a few more things and get them fun to play with, but it won't be until after the Easter weekend.

  • If I understand correctly all you need is a global layer for the popup and one event sheet just for in app purchases. Just include the IAP event sheet in the other event sheets you need that functionality.

    I hope this helps.

    https://www.scirra.com/manual/85/layers

    https://www.scirra.com/manual/82/includes

  • If everything is working except that you only want the character to climb the ladder when they are at the base, just add an "is on floor" condition. That should fix you right up.

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  • I just worked on an identical mechanic and didn't find an acceptable solution yet, so I just left it to have a normal attack when the button is held down for now.

    You could do it by having the normal attack activate on button release instead of button pressed, but it doesn't feel quite right.

    Another thing to try is setting a timer on button down, so if the button isn't released by 0.1 seconds

    (or some other small amount of time)

    start charge, else do a normal attack. That might work, but I have yet to try it.

  • Nice job! It's pretty fun watching the little guy squirm up the side of a wall.

  • That is something I have been thinking about implementing, I will see about working on other control types when I have all the mechanics in place ...and a menu to select them from.

    I'm still playing around with hud elements, weapons selections and such to see what works, but once I have finalized the first control scheme I'll see about implementing other ones. If I have a big idea and change a bunch of stuff it would be far easier to make changes to one control type than to multiple ones. The keyboard and controller are set up exactly the same, so it's not a big deal to just put an 'or' statement in there, but adding full rotation to the cannon with a second analog stick would require me to completely redo the tank's movement. There's still a bit of work left to do, so I thank you for your continued patience.

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ryanrybot

Member since 21 Jun, 2014

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