ryanrybot's Recent Forum Activity

  • I'm in love with your art style! Keep it up! It looks like your making good progress.

  • I would say no, you don't need any special tilemap programs.

    Personally, I find tilemap software to be too limiting and just use Photoshop, which is something I'm more comfortable with. You could achieve very similar results with other programs, such as GIMP or Paint.NET, both of which are free.

    It might be easier to make one base tile (say 32x32px) which you would duplicate and use as starting point for the rest of your tiles. It's also best to draw all your tiles in the same sheet, instead of as separate images so you can compare as you go, but if they all use the same base tile this shouldn't be a problem.

    Most paint programs I know can set grids so you don't have to worry about misalignment, which is pretty much what tilemap programs do anyway.

    I hope that helps.

  • You could post your capx and maybe someone can take a look...

  • Hey guys, here is a small arcade game I began to work on one week ago, you have to hunt ghosts and destroy them by linking them with your mouse/finger

    Wow, nito! This game looks quite polished! Well done.

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  • hehe well i think didnt explain well the problem, every door used a different key.

    Haha, well in that case maybe something where you could reference the event sheet through the object, and it would only show the events related to that object. Maybe that would be the best of both worlds?

    If each object had it's own event sheet I could see debugging being a major pain.

  • Not to say these aren't good ideas, but for the doors example couldn't you just create a family for all the doors and then just have one event for opening them? That to me sounds like a better solution instead of having to go into the properties of every door and setting it from there.

  • Hi sqiddster, When I loaded it up on my macbook I had the red loading bar, but after a few minutes I refreshed then the game booted right up to the title screen.

    I've tried replicating it, and discovered that it's very random but if you keep refreshing it will eventually load to the title screen.

    I don't know if that helps you in any way, though.

  • As a developer for the Wii U, the problem is that you should make games unique to the platform and not something that you hope to publish everywhere. You really need to spend some time with the system to get the most out of it, and that is something that not every developer has the time or resources to do if they want to publish on other platforms as well. From a developer point of view, you would want something that you make once and export for everything, which is not the case for the Wii U.

    Not to say that the Wii U is a bad system, I love mine and am a huge fan of Nintendo, but developing unique games for a system with a smaller install base is a huge risk.

  • So, I've been thinking for a while now that I need to redo the main character a bit. It seems to be that there's an abundance of metroidvanias that have a female lead, so I decided to start making the character more gender neutral in that it could be a boy or a girl. You aren't told in game and it won't be important to the story, nor will there be a surprise ending where it will reveal the gender. I would literally be up to the player to decide.

    There's still some tweaking to do, but the new character will be the one on the left in comparison to the old character on the right.

    The new animations will be done from scratch which I'm hoping will give it a much better feel while moving around on foot.

  • This is a really good idea Tokinsom! I've seen and have been really impressed with your metroidvania prototypes and cannot even imagine how many requests you get to share your capx. I really hope this does well for you.

  • When you are working in C2 it converts all art into 32bit PNG files. So you should always import the highest quality assets into your game. On export is when the images will be compressed into a more manageable file size.

    Just make sure you change the export options to the format of choice (jpg, png,...) in the image editor, or it won't know how to export it.

  • Too cool! I'm pretty much in love with everything about this game.

    The direction you are going is great, how the bosses are behemoths half the size of the screen; and a mini-boss no less.

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ryanrybot

Member since 21 Jun, 2014

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