marceloborghi's Recent Forum Activity

  • JayjayOne of my goals is to show how to understand objects and improve their execution time, and have life with process start and death. In construct 2 you can control this runtime of objects with certain events. Unlike other engines that do not allow you to kill the process at runtime of the object, causing it to run endlessly, spending a lot of cpu and gpu, since it is one of the big problems of other engines like Unity and Unreal. By having this control and killing processes of objects with q do what they need and are neutralized, sometimes the use of cpu will be zeroed or close to this. This is why the final performance is faster than a native app created by Unity or Unreal

  • It is not a scam, this is applied mathematics. The platform plugin of scirra is not based on physics, but in mathematical calculation of Cartesian plane (X, Y) to generate movements and to compare the movements with solid behaviors Cartesian positioning comparison (X, Y) is only mathematical calculation. The example mentions that the calculation can be improved as long as you know how it works. What I did was to understand the plugin's operation and improve the Cartesian positioning calculation (X, Y). The course shows you how to understand objects and improve their execution time, and have life with process start and death. For in construct 2 you can control this runtime at the execution time of the objects with the correct events. Unlike other engines that does not allow you to kill the process at runtime of the object, making it run infinitively spending too much cpu and gpu, as it is one of the big problems like engines of unity and unreal. For having this control and kill processes of objects with q do what they need and are neutralized, so sometimes the use of cpu will be zeroed or next to this

  • Taximan First I have a english translation, Portuguese from Brazil, but I can see it in other languages, with a translation service

  • Kyatric i make [Plugin] Download via url and convert format archive. Can you add my plugin to this list?

    name [Plugin] Download via url

    construct.net/forum/extending-construct-2/addons-29/plugin-download-via-url-and-co-136226

  • tunepunk The optimization I want to bring is not only the question of real-time collision reduction, but how to optimize all kinds of objects and events, application structures and all the content below:

    The content:

    How to Identify and Solve Project Optimization Problems

    How to make apps and games evenly used for old and new devices

    How to optimize plugins and objects despite using events

    How to optimize codes

    How to optimize sounds

    Working with advertisements more optimally

    Understand how to optimize with webviews and what they serve.

    Know and identify the 3 lines of devices, their hardware and their processing power.

    Understand how the processor and RAM works

    And a little more in a few hours of content ^^

  • I was busy these months with work in the bank and studies, but it's not about turns to leave the cpu at 0 Jayjay. A processor has execution power of millions to billions per second. It is an incredible speed, if you create beginning and death and processes correctly, the processor will make the processor do the calculation so fast that it will not go up the use of cpu. This is the point. Lifetime of processes occurring in real time, is not turns.

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  • LAST NOTE

    the plugin cordova file transfer 2 was taken from the air, which is a dependency of the project, I will check if a subtitle, once it was depreciated the original plugin of the cordova, for now it is so working for web projects, without a compatible cordoba plugin will run for while neither android or ios

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    The file is converted by the application generating the correct extension,

    without generating bin files, such as the download system offered by scirra

    (even old cell phones like android 4.4 saves the correct extension)

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    Note

    Need put url with extesion archive and name of archive example (www.site.com/image.png)

    No work without name and extension archive in url string

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    Work with all archive formats

    --------

    Convert archive formt, but need archive same family

    Example (image "png to jpeg" video "wmv to mp4")

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    FILENAME pro while only works on NW.JS

    I will still associate with the string (android and ios)

    to accept the given name and not get the original file name

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    1-Some Browsers without download tag support for image in preview mode of Construct 2

    2- Work fine for download imagem e other formats of archive in preview mode with Web Broswer Edge

    3- Other Browser without download tag support for image in preview mode of Construct 2

    work with other types of archive. E.g video

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    4- Construct 2 project Exports Work with desktop (nw.js), with cordova to Android and IOS

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    More Example of MIME_types (image in folder doc)

    developer.mozilla.org/pt-BR/docs/Web/HTTP/Basico_sobre_HTTP/MIME_types

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    plugin cordova

    -----------

    Put in xml archive

    <plugin name="cordova-plugin-file-transfer2" spec="*" />

    Or instal cordova plugin in project via cocoon (plugins project), or visual studio, or other.

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    docs plugin cordova

    npmjs.com/package/cordova-plugin-file-transfer2

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    The sdk 26 android will need the user to give permission to save the file. To create this just create an action from execute java script and use the code "cordova.plugins.diagnostic.requestExternalStorageAuthorization ();" and install the cordova plugin:

    github.com/dpa99c/cordova-diagnostic-plugin.git

    --------------------------------

    Plugin

    drive.google.com/open

    ----------

    doc and examples

    drive.google.com/open

  • The construct makes 3d natively, as long as it knows what is 3d and how it works and know what is the construct and how it works. And as I know the answer to these questions I do 3d natively within the construct 2. But the post is for something else: it's about optimization and not talking about 3d..

  • I already replied as because the performance of unity is bad, but I believe it should not have read. Unity does not allow control over the execution time of physical libraries. And the construct allows and this makes all the difference.

    I've already made lightweight 3d libraries run on old devices, which were made in the construct. Use of cpu 5%

    The same physics made in unity 45% and break the app on the home screen on the same device. (In this example c2 had a better 9X performance)

    You do not understand how it works and you want to question something that you did not even bother to understand, do not skip steps, understand, then question. And not the other way around. In the same way you mentioned about 3d, it was clear that you do not understand what 3d is and how it works.

  • Jayjay I've given tips to developers who had the CPU usage of 57% and after the tips went into 2 to 5% CPU usage.

    The major point of the bad performance of the Unity be worse than the performance of the construct (knowing the otmizar construct) is that unity has many bibioteclas of physical ready that you can't handle to make it better. And they are running on a loop, consuming processing gradually. Now the construct you but can build a physically equal, you have full control of execution and death processes of physics created and can trigger it only when necessary, and not stay in loop as in the case of unity. This is one of the secrets of optimization that the construct permits and other engines can't: control the execution and death of running processes. I've had projects that were between 0 to 1% of cpu usage.

  • dop2000 I was drowsy and making the subtitles at dawn, translated a little wrong. I am sorry

  • Jayjay The point is not the programming language of unity or js of the construct. The point if comparing to unity it aggregates so much junk and poorly coded physicals and libraries that processing sucks. Apart from incompatibility between devices. The c is faster, but it is not only the code that we are talking about but how we construct as a whole and this unity is extrafetuous and problematic or performance. Ja c2 even js being slower with optimization, from objects, codes and webview, you will perform much faster, smoother and lighter than unity (up to 6 times faster). And as for the use of cpu I have projects that the consumption in movement is only 2% and when for the movement it stays in 1 to 0%

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marceloborghi

Member since 20 Jun, 2014

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