Hy,
Is there anyone can tell me why I can not using Multiplayer over internet?
I can run it well via Lan. My project is pending because this issue, I have done on making design, asset, etc.
If the problem is about NAT Traversal or STUN, can someone lead me how to do with them since I'm don't have much knowledge about these term.
For testing, I put example Ghost Shooter on firebase. When first player login, he become host, but if next player login, he can connect but can not playing.
Thanks