OK, I see the problem - looks like the image points you're using as your joint locations don't actually line up with the centers of the wheels. Set the wheels' opacity to 50% so you can see the body of the car behind the wheels, and then line the centers of the wheels up carefully with the black dots on the body.
Oh, nice!
I think I didn't understood about physic revolute joint, so they must be justified on design time to make it run smoothly.
Thanks for your helped!