Uglypenguin's Recent Forum Activity

  • Is this paid?

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  • I'll be sending an email.

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  • I'm just in the beginning stages, setting up the base rules and works of the game. But it has a solid concept and is coming along nicely. Email me,

  • oosyrag THANK YOU! This is simple, and I'm going to try it out tomorrow. Hopefully it solves my issue!

  • Gearworkdragon I would prefer stacks, but if I have to do 1 per slot I will.

    Being able to change the amount in a stack for different items per slot would help with inventory capacity.

  • Is it paid?

  • I'm wondering how (or if) I can make a percent chance of a selection of events happening. Like, the way you can say "choose ("thing1", "thing2", "thing3")" in the expession, ect. But set a likelihood of it happening.

  • gumshoe2029 after picking up and item, I just have it to set that item count (global variable), and set the item icon to visible, and pick nearest 9-patch and set to its position. I guess I could pick each 9-patch's UID and then every hundred of item is overlapping, not let every other hundred of item be in its place.... I really am having some issues thinking of a way to do this.

  • I'm in the progress of making an rpg dungeon crawler. I had it so it would just stack up items in one slot of the 36 slot inventory. The concept was fine, but not for inventory limit, and I don't want to go through the trouble of giving items weight. So instead, I want to have it so each item that is picked up, even if it is a duplicate, can be in a new item slot. Using the same sprite for each slot though is proving difficult. Is there some way I could add a boolean when an item is overlapping the item slot so that it knows not to put a second sprite there? It seems you can't use overlap for 9-patch, which is what I'm using for the slots. And I don't know how to say, spawn another sprite for the duplicate item. A capx can be provided, but beware I have many, many events in a complex directory.

    Thanks ahead of time.

  • I've got a game where you play as a dragon. I have it set so when you right click, it fires a fireball. I want it to have to charge first. So it like, sparks from the mouth till its charged, and then fires. I tried having two frames before the initial fireball, and then set it to wait one second, proceed to the next frame, and then fire using bullet. I had some serious complication with this. Any suggestions? I can send the capx if needed.

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Uglypenguin

Member since 18 Jun, 2014

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