revvin's Recent Forum Activity

  • Oooh this is cool. I like it.

  • Beautiful

    Your style is exactly what I have in mind for a game I'm working on. My artist doesn't have time to work on it so I'm looking for somebody else who might be interested...

    I need somebody to help put together a prototype for a kick starter campaign.

    I've already done a little market research and this could be big... Let me know if you want to learn more...

    And even if not, keep up the good work. This RPG looks great

  • This is cool

  • I have just opened it up... it's brilliant thank you

    I had to edit the project file. It was apparently saved in v174, but I have v173 so it wouldn't open to start with.

  • That's brilliant thank you

    I'll take a look through that later.

    I appreciate you posting that

  • Been working on this prototype for the last week and a half:

    Wow, thats very cool Very unique and odd gameplay mechanic - but works really well.

    I noticed that when the character jumps, there is no rain beneath him... so the rain is some sort of particle effect?

    Very clever.

  • Hi all,

    This is footage of my current PreAlpha Build for my project "No More Probes". I hope you will like it.

    This is cool reminds me a little of ToeJam & Earl from the Megadrive (Genesis for the U.S. peeps here)

  • Currently i'm using the rexrainbow plugin SLGMovement to move my chess pieces, but if somebody has a better working solution for this, I would be happy to try something else.

    I am putting together a chess game. When I choose a piece to move, it currently can move in any direction.

    I need to restrict its movement based on type of piece. A pawn for instance can only move up and down on the Y-axis.

    Perhaps I need to create new (invisible) tiles either side of the selected tile and set them as blocked tiles so they can't be used when finding the movement path?

    Perhaps I need to use the "Chess Pick Neighbour" function in the 2 and 4 directions - but I don't know how to filter the movement areas to exclude specific tiles?

    I have attached my capx file. As you can see I have made a lot of progress since I began.

    You can now take turns at moving pieces, and they animate in the direction they are travelling.

    I only have two roadblocks at the moment that I need help with, which is the above filtering issue so I can define the paths for each type of piece, AND to enable diagonal movement. Currently they only move 4-way directions, but I need them to move 8-ways on the grid.

    Any help much appreciated.

    Thanks

  • Shame I was about to post the exact same question on this board, but thought i'd search first... did you ever get anywhere with this?

    I'm making a chess game, which seems to be what Rex is building a lot of his board and movement plugins around, but can't see to perform diagonal moves?

    Would be great if somebody had an answer to this.

  • Not sure if you are using the same plugins for movement, but I figured it out in my other thread:

    scirra.com/forum/viewtopic.php

    Hope that's of some use?

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  • I'm wondering... Auto correct!!!

  • Excellent, thanks for sharing. I'm making a chess game based largely on your plugins, in winding if you'd mind me picking your brains a little?

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revvin

Member since 15 Jun, 2014

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