abdullah3254's Recent Forum Activity

  • The code is as follows, my problem is:

    The follower's delay time is 5 seconds. As soon as these 5 seconds are over, he instantly teleports to the main character. I want it to not instantly teleport, but to mimic its previous movements.

    (When from current position is set to true, it walks on the character in a straight line instead of following the initial movements of the character)

  • What I mean is text with effects. The "play" text on the login screen seems boring when it stands flat. However, it might be better if it had a moving "play" text. Or when you press the play button, it might be better to start the game with an effect instead of starting the game directly.

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  • hey, hello again after a while.I have a quick question. Are there effects in Construct 3?I searched a little bit on the internet, but I couldn't understand it very well because of my bad English.What I mean by effect is, for example, a text moving, growing or shrinking. When you press the play button, the screen closes in a circle from the outside to the inside etc.

  • ''My character normally looks to the right, even if I press the left arrow key and the animation of the character turns left, the bullets are always fired from left to right.''

    Normally, when the character looks left, the bullet should go from right to left. But all types of bullets go from left to right.

  • This is my character's gun ammo firing code,

    and this is the code that allows it to rotate left and right.

    My character normally looks to the right, even if I press the left arrow key and the animation of the character turns left, the bullets are always fired from left to right.

  • There was a problem with the text where I reflected the life value to the text, I checked it after you said it and found it, thank you.

  • In my game, there is a code that takes the characters to the first level when they failed 5 times.There is a reset layout code that allows them to go to the beginning of the current section every time they are failed.However, every time the restart code runs, the global variable with 5 failed rights is reset and becomes 5 again.In short, I want the global variable that does not change even if the layer is reset.

    what i can do?

  • thanks for help,i will use this system in my game, :) have a good night!

  • sorry i use translate but you know translate is not very good.i try write myself,i want to when my character on collison with sand,sand block going to down the map,like platform character falling.and the tnt system is very good :D

    I was thinking someone would come and just explain the tnt explosion system but you make example and add particles thank you so much :D

  • Dude, this is great. I'm going to add it to my game now. I have another question. I have a sand block. When I press this block, I want the block to fall to the ground and leave the map after 2-3 seconds. Can you do this too?

  • I am making a 2D platform game. There are TNT blocks in the game. When my character collides with this TNT block, I want all the blocks in the 5x5 area around him to be deleted.

  • I want to make a firing system in my game. I have a launcher and I want to create an object in front of it every 5 seconds and make the object fall downwards. How can I do it?

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abdullah3254

Member since 27 Jan, 2021

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