Hello everyone,
I tried searching for a similar topic on the forum but didn`t exactly found anyone having the same issue, so I will make a new post, I`m sorry if I missed anything.
For a first game, I tried making a flappy-bird kind of an endless lopping game, followed all of the tutorials here about performance boosting and optimization, exporting, etc, and yet still my game (which is 13MB in size) suffers from constant stutters and framerate drops.
I reduced the size of all the sprites and took out the music but the problem is still there.
I will write some of the general properties about the game and can provide an app file for anyone willing to test it and help me out. If you have any tips or tricks on how to make my game less laggy, I will be very grateful, for I am having a blast working in Construct, and can`t wait to publish my first game.
Properties are:
Resolution: 1280x720, Worker is not used, Scripts type: Module, Framerate: Vsynced, Compositing mode: Standard, GPU preference: default, Downscaling: Medium, Max spritesheet size: 2048
The lagging does not happen when I preview the game on PC, and other games made with Construct (I get them from PlayStore) run just fine on the devices I use to test.
Here is the app, it is unfinished, but you can test it out:
https://drive.google.com/file/d/15aR2T1PLfojI232zqqNSccqmp5usPNFm/view?usp=sharing
Thanks in advance!