UltraLion's Recent Forum Activity

  • > Don't want to give your capx but want to send exe or apk file? <<<< Well its not the same as if I give away my Capx .

    > I have a question, is it possible to trace the source via the exe or apk file? <<<<< I don't know about that but if that its true it could be a problem for the Game Developer.

    if it were true your effort to deliver the game in exe or apk version would not be enough, because they could go back to the source XD

  • Don't want to give your capx but want to send exe or apk file?

    I have a question, is it possible to trace the source via the exe or apk file?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • What would be detected if you were using a smartphone with a pad?

  • Thanks so much for the answer despite the silly question, I don't know how I didn't read XD

  • Hi everyone, I'm trying the outerscale visualization. When I view the remote preview on my smartphone, I see an extra part of the screen on the right, as I want it to be.

    But when I request full screen mode, the game automatically becomes like a letterbox scale.

    I would like to have the outer scale full screen and not just in the window.

    Does this only happen in construct and remote preview? Or is it the same on an exe file or an apk?

  • Hello sorry if I answer after a long time, I meant something like that

    sendspace.com/file/n78ztf

    Click on the screen to zoom

  • dropbox.com/s/bcigads5c9w4d07/qarpline.c3p

    But with this method you can't add more than 3 points in the same event right?

    Is there a way to make the object keep the same speed all the way? I see that if you make a sharper corner the speed decreases when cornering

  • Hi, you can use the tween value to tell how much to zoom and how long, and then link the camera to that tween value

  • I reactivated the hardware acceleration, I restarted the chrome and now it is a splinter, I hope it will be useful to someone, thanks anyway to those who have read!

  • Hi I'm doing a 1280x720 resolution platformer, but I noticed that it works fine only when the browser is halved, if I try to play in full screen it slows down a lot, this even if I only keep the main character with few animations without enemies and background. Why does this happen?

  • A few weeks ago I tried the same thing too, I came to the conclusion that the best ways are pathfinding or / and waypoints.

    You have to do several tests, because filling the screen with (invisible) walls for the path of the ships does not allow them to go through the same points in a different way, and sometimes adjust the pathfinding options to make them flow better, especially when turning.

    But with a little bit of proof you can get something decent

  • That's it! I had already put this condition in the other animations, idle and running, and I hadn't thought of including it in the jump, now it works thanks a lot!

UltraLion's avatar

UltraLion

Member since 11 Jan, 2021

None one is following UltraLion yet!

Trophy Case

  • 3-Year Club
  • Forum Contributor Made 100 posts in the forums
  • RTFM Read the fabulous manual
  • Email Verified

Progress

6/44
How to earn trophies