Kilbur's Recent Forum Activity

  • you have to export to be able to see admob

    https://www.scirra.com/manual/184/admob

    Thank you <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hey guys I'm trying to test admob banner ads out and even though I've added my banner id to the admob plugin and called on event to show the ad on start of layout, nothing appears in the preview.

    Is this a well known problem?

  • With the built-in physics behavior you can approximate the egg shape with an up to a 16 point collision polygon. The Center of mass defaults to the center of the object, but you can use torque with an imagepoint to make it seem like the center is in a different location. Not mathematically correct but it looks good.

    That will do the trick, thank you!

  • Alright thanks! I'm still very much an amateur user of Construct 2, but you have saved me a lot of time and effort because I would have kept on fiddling with the physics behaviour all day to no avail. The mechanic is not that vital to my simple game anyway, I can do it another way

  • Hello!

    The player's character in my platform game is an egg/oval shaped object and I would like to create realistic movements for this object so that when it jumps while moving it will rotate and when it hits the ground it will wobble etc

    I have been tinkering with both the physics and platform behaviours for a while now but can't find anything that realistically portrays the movement physics of an oval shaped object.

    Thanks in advance,

    Kilbur

  • Did you get over this? Did you email Intel for the keystore?

    Hi sorry for this late reply but I have started to use Google's ad services now and no longer make use of appwrappers

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  • caiorosisca kossak Thanks guys, managed to get it with yer help!

  • Did you check the bullet behaviour settings whether you have set the "Set angle" to "no"?

    Yes but I'm looking for a more efficient way of setting their direction. Basically at the moment when they spawn they move right and upwards only

  • Basically I want sprites to spawn moving in a random direction without actually rotating the image of the sprite itself

    Similiar to the Kanyes in this http://www.kanyezone.com/

    I have given my sprites the bullet behaviour

  • you could try:

    Create at:

    X = choose(random(5, 630), random(650, 1270))

    Y = choose(random(5, 350), random(370, 710))

    I don't know how well that will work, but what it's basically doing is:

    Choose () = pick a random option from list of options

    so for X: spawn on left side of player, or right side of player (assuming player is at center 640, 360) and about 10 pixels away from exact center

    then for Y: spawn on top or bottom side of player

    Thank you! Didn't realise you could set 2 conditions for each coord

  • Basically I am making a game whereby objects spawn randomly on my layout (1280*720) but I have the "player" in the centre of this layout and I don't want any objects to spawn on it.

    I am currently randomly spawning the objects using System --> Create Object --> random(5,1270), random(5,710)

  • By the way, I put together a tutorial teaching how to do this "the proper way"...

    https://www.scirra.com/tutorials/1050/basics-of-circular-motion

    Really nice, thanks!

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Kilbur

Member since 7 Jun, 2014

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