leooleary11's Recent Forum Activity

  • Sorry, how do I share my project?

  • I'm actually already using a state machine. There's an example of it in the pictures above the video.

  • Also, here's a screenshot of some of the code I added for the "Demon2" object.

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    So, I've been stuck for the past 2 or so days. It's pretty much the same issue as before, but now, instead of having the boss change again, I'm having a copy of it spawn in. But, as you can see in the video, after it spawns in it just doesn't do anything. If someone could please help me with this I would greatly appreciate it.

  • Alright, thank you! I also think I might be able to work around it by creating a second "Demon" object.

  • Here are some more images of the code, I appreciate the help.

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  • file:///C:/Users/leool/Videos/Captures/Vanguard%20-%20Google%20Chrome%202020-12-26%2015-14-16.mp4

    I'm not sure if you're able to see my video, but if not, basically I'm making a game where I want a boss with 2 stages. The first stage will have him just charge at you and attack if you're close enough, and the second stage is where it'll fly into the air and start breathing fire. I was able to get those to work, but once the boss finishes stage 2, I just want it to return to it's starting position and go back to stage 1 basically. But, for some reason, once the boss returns to it's starting position, it won't do anything else. If someone could please tell me why this might be happening I would really appreciate it.

  • I figured out what I was doing wrong. The text just wasn't spawning in correctly.

  • So, I'm making this fantasy platformer game and I want to make it so that when I interact with an NPC the game will freeze, the dialogue box will appear, and then the text will appear on top of it. I've been able to get the game to pause when I interact with my NPC and for the dialogue box to appear, but the text won't appear at all. If anyone knows why this is happening I would really appreciate the help.

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leooleary11

Member since 14 Dec, 2020

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