codah's Recent Forum Activity

  • Thanks for the tip

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  • Well, I think to sign your apps for iOS, you will need to run an exectuable file that only exists for macOS, which implies having a Mac, other will know beeter than I, as I dont publish to any store.

    Also, I think there are some conditions, alike The ones regarding the ol' days of nintendo seal of quality, but I may be wrong.

    Thanks for that. Yeah Ive seen threads on running virtualized mac os but I think I'll just grab a second hand macbook Unfortunately I doubt it will be as quick and easy as publishing to Android..

  • I wish autosave was just a 'normal' autosave, i.e. it just did a File/Save for you. Any reason it's not?

  • which version of XDK? I haven't updated to very latest and I last built an app 3 days ago and is ok.

  • You need to use that information in the jarsigning process. Look up 'jarsign' and 'zipalign'

  • [quote:1a4frg80]I would also like to understand what is the purpose of the line System-trigger once after the spawning? Does it prevent to generate the action twice while the car is still on the layout or not destructed yet?

    I am not sure why I used it there without looking at my event but anytime you have an event where the conditions are not specifically triggered once (aka collision) then you need to trigger it once or else it will be run 60x a second (each tick)

    Yes these are definitely needed for performance reasons. Somehow 3 of them got lost in my mods, but there should be one after each of these 3 lines

    TreeSpawners: SpawnerTreeType /= 0

    ObstacleSpawners: SpawnerObstacleType /= 0

    CarSpawners: SpawnerCarType /= 0

    Still, no extra events

    Edit: here it is

    [attachment=0:1a4frg80][/attachment:1a4frg80]

    Edit 2: hm for some reason that stops the cars and trees from appearing, but I don't have time to look at it right now. Exercise for the reader!

  • There is a built in expression to pick by highest/lowest instance variable (I assume you have that as you say 'this bit is ok'). Then just add your next expression after the first. Picking is based on filtering instances in each expression, so what you're asking is just what C2 does normally, if I've understood you.

    edit: you'll need to put the 3 object types in a Family and put the instance variable on the Family.

  • Put the sprites in a Family "Colliders" and do spell_cyc...: On collision with Colliders-> Colliders: Destroy. You can do the Boss one too with a little extra step.

  • No problem. so yeah the tip is, when you use a new Behaviour, to see what all its properties do good luck

  • In the bullet behaviour properties set Set Angle to No.

  • Here's a version with 'slightly' less events. 72 down to 25 and that's without tackling the player car crashing events. Enjoy.

    (I did this because of what you said in the tutorial)

  • I chose to have it signed..where can I find this? Where would the file be?

    Okay I appreciate it man, you always come through

    no problemo. I did it once and they send it pretty quick. Tell them why you need it.

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codah

Member since 30 May, 2014

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