codah's Recent Forum Activity

  • So I have a few casual apps/games on Android and would like to have them on iOS as well. I'm not an Apple guy, don't personally have an iDevice (but have a few around I could use) and don't even have a Mac.

    Without getting into religious wars could somebody give me a rundown of what I'm going to face if tomorrow I decide that, ok, I'm going to publish my stuff on iOS? Any hurdles, gotcha's, etc. I'm sure some of you have been through this ..

    Thanks heaps.

  • Nothing will happen in your app when the phone is off. You can store the current clock time on exit (e.g. webstorage), then compare it with the time when it's restarted to see how much time has passed in the real world, and then do what you want.

  • If the test banner works then the real ones will too. They don't always come through straight away.

    I don't even do on received, I just do Show banner.

  • Interesting project, nice concept

  • Yeah I think that's what I said in my first post the origin point is just image point 0. Good luck.

  • Had a quick look, don't have much time at the moment but a couple of things might be wrong. When you're parsing the high scores from webstorage, you're parsing for "," but in the webstorage value there are no commas. Also when displaying the high scores you're not picking a particular one, so they will all get set. At least it might be somewhere to look.

  • Here. You were setting the walking animation on every tick, so it was continually starting over from the first frame. You do have other issues to address though.

  • You needed to have the image point in the same place in all animation frames. Go to any frame, press 5 on the num pad. Then right click on the Image Point 0 and choose Apply to whole animation.

  • Can you provide a sample capx?

  • Get on your device, go to email, download the attachment sent by the XDK. Once downloaded, open it. It should ask you to install.

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  • you're welcome. puntodamar 's solution is equally fine

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codah

Member since 30 May, 2014

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