codah's Recent Forum Activity

  • Add a 'on clicked' type event

    Click Add Action on it

    Double click the object with the behaviour.

    Look for the behaviour's title in the 'Add action' window, then a 'set enabled' or similar action and double click it.

    Choose 'Disabled' (or whatever it says)

    However when you say 'with 2 different behaviors' I'm not sure if you're actually asking the right question.

  • Right codah, it doesn't make sense. I fixed it with a subevent and got else to work too.

    Thanks for your time.

    cool Also remember there is a condition specific for picking by UID (Unit: Pick instance with UID)

  • You can't have an else on a trigger, it doesn't make sense, so it's not letting you. You could have the comparison done as a subevent, and have an else on that.

  • I am not sure that, license wise, you can virtualise a mac os on a non mac computer.

    yeah that's what I've read

    Nice, I was looking for something like this! im a iOS guy (I launched 10 apps and been working for 1year) looking to launch on Android before this Xmas, I will PM!

    hey thats not bad, an app a month almost Happy to PM about some stuff too though if necessary.

    I think I've already outlined the steps to publish on Android (as have others) so I might try and dig that up and repost it here. Until then maybe you could outline the 'dummies' guide to iOS publishing for an Android devotee (like, everything from step -1. I hardly even know how to drive a Mac or iDevice )

  • I'm going to take a wild guess that you are using Keyboard: On key pressed and not Keyboard: key is down

  • If you search the forum for 'merge projects' you will see a number of discussions and possible ways to do this at the C2 project level. Usually the answer is 'not easily'.

    Few questions though..

    1 How big are the projects? (objects/layouts/event sheets)

    2. Do they each have a similar structure, e.g., a "MainMenu" layout/event sheet, "SaveGame" layout etc?

    3. Do they share some object names, e.g. "TiledBackground", "Player", etc?

  • C2 is not the only thing you need help with.

  • this update illustrates the decimal issue

    You misunderstood why I supplied the capx. I'm just showing the values aren't what you think. I'm not suggesting it is the answer to your mirroring issue. 'at all'.

  • Sorry for the changes; check my updated post above. Will check your comments now.

    edit: if you set angle to 225, it will probably be 225.00000031 or something internally. But yes a range check should work in this case.

    edit 2: as always, without a capx this is largely guesswork as other events could be affecting the ones that you've shown

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  • edit: ok I've chopped and changed with this answer, however my original comment about integer values still stands. Don't check against an integer value as angles are floating point. Additionally, check the capx, angle vs angle of motion. Hope it helps.

  • Sumitting a bug as your first post is pretty gutsy

    Anyway your code is wrong. After creating a circle, you wait 1.5 seconds. Plenty of time for the player to destroy the circle, so it no longer exists when you create the square for it. You get 0,0 at this point for Normal.X, Normal.Y.

    I suggest you ask questions on the forum first

    Edit: In general, using Wait x seconds is tricky for beginners. I would suggest using a Timer behaviour on the circle sprite, and on creation, start the timer at 1.5 seconds. Then when the timer fires, create the square. The timer won't fire if the circle has been destroyed before then.

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codah

Member since 30 May, 2014

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