Dev Update:
I've been thinking a lot about the UI.
The old style was cluttered and I've been brain storming how to compile the information (Health, Defense, Enemy health, and turns left) into a much simpler way.
I've decided to put the UI into center of the game pieces themselvesas follows;
RED - Player health
BLUE - Player defense
YELLOW - Enemy health
Thanks for checking it out!
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Below are OLD UI and updates (Just for archiving purposes)
Been working on a new game which has to do with matching colour.
Your hungry heroes sit patiently at tables awaiting their food, use your finger to create color harmonious chains to strengthen your heroes power.
When a match is made, ask of your currently seated heroes will run out the door to fight evil.
Those unmatched will run out with only their base damage, but those matched with others will multiply their damage by the combo!
Update 6-2-17
Tank-heal-DPS mode UI done
http://i.imgur.com/vaZ2Sb2.png
Update 2-4-17
Smithing mode and UI is fleshed out. (this mode you need to fill the selected party's orders, the more orders you fill, the strong the party will be in other modes!)
http://i.imgur.com/kvq2KTN.png
Update 2-2-17
We now have mead flowing!
http://i.imgur.com/HrvYh3M.png
http://i.imgur.com/PeiypWw.jpg