SKuirely's Forum Posts

  • Users have no issues controlling things when I close this error message.

  • R0J0hound

    tarek2

    Thank you both so much for your replies and help!

    I will be sure to try these methods out when I can!

  • I'm really scratching my noodle here.

    I have a planet and want to throw my little robot around.

    The problem is that the bullet's gravity is to the bottom of the layout so it doesn't smoothly return to the earth.

  • Dev Update:

    I've been thinking a lot about the UI.

    The old style was cluttered and I've been brain storming how to compile the information (Health, Defense, Enemy health, and turns left) into a much simpler way.

    I've decided to put the UI into center of the game pieces themselvesas follows;

    RED - Player health

    BLUE - Player defense

    YELLOW - Enemy health

    Thanks for checking it out!

  • Amazing graphics! When will I be able to play this thing?

    Thanks! I'm hoping to knock out a Beta in 1-2 months. Making this between work and taking care of my kid @ wish I had more time.

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  • Nice improvement! Keep up the great work!

    Thanks a lot!

  • That looks fkng amazing.

    Thanks!

  • Looks very interesting. I like the pixel art!

    Thanks! I'm exploring more and more ways to better my pixels.

  • Hello all!

    I've been working on the game modes and also looking at increasing the pixel count a tad!

  • Dev Update:

    I've been thinking a lot about the UI.

    The old style was cluttered and I've been brain storming how to compile the information (Health, Defense, Enemy health, and turns left) into a much simpler way.

    I've decided to put the UI into center of the game pieces themselvesas follows;

    RED - Player health

    BLUE - Player defense

    YELLOW - Enemy health

    Thanks for checking it out!

    ----------------------------------------------------------

    Below are OLD UI and updates (Just for archiving purposes)

    Been working on a new game which has to do with matching colour.

    Your hungry heroes sit patiently at tables awaiting their food, use your finger to create color harmonious chains to strengthen your heroes power.

    When a match is made, ask of your currently seated heroes will run out the door to fight evil.

    Those unmatched will run out with only their base damage, but those matched with others will multiply their damage by the combo!

    Update 6-2-17

    Tank-heal-DPS mode UI done

    http://i.imgur.com/vaZ2Sb2.png

    Update 2-4-17

    Smithing mode and UI is fleshed out. (this mode you need to fill the selected party's orders, the more orders you fill, the strong the party will be in other modes!)

    http://i.imgur.com/kvq2KTN.png

    Update 2-2-17

    We now have mead flowing!

    http://i.imgur.com/HrvYh3M.png

    http://i.imgur.com/PeiypWw.jpg

  • In the process of making a dice/card game based on Kistune Bakuchi, which is a Japanese dice game.

    My first time making vectors so it has been a fun experience.

    http://imgur.com/a/3kgxE

  • Hi all, I've been trying to search for things on the theory of developing a farm game.

    I've already sorted out how things will be stored and built just working out growth times of plants and sales etc.

    Any help is much appreciated.

  • Thanks for the feedback!

    I made some changes to 2 and also pulled out my hat one (it was going to be a BARD but I'm not implementing that class anymore)

  • Thanks for the feedback! Happy new year.

    The spear will be a thrown weapon.

    There are three weapon types for each class

    ROW1 Defensive +10%HEALTH , +5%BLOCK (with the shields)

    ROW2 Balanced +10%DAMAGE , +4%CRIT

    ROW3 Offensive +20% DAMAGE

  • Hello all,

    Many thanks for the feedback with the grid, I have decided my MELEE and HEALER armour, just looking for feedback with RANGE armour.

    1,2, 3,4 OR 5

    Thanks!

    http://i.imgur.com/OR9wFQd.png

    http://i.imgur.com/PllcDKF.png