Foxe92's Recent Forum Activity

  • BUMP. I have the same issue and am wondering if there's any easier way to do it. (Neither of the suggestions solve this problem)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Oh gosh, thanks! Such an awesome and thorough answer!

    I will take a look at your plugin and see if I can figure it out, but that token loop is a pretty clever little trick. I definitely never would have thought to do something like that, even if I'd been familiar with tokenat/count.

    Seriously, thanks a ton!

  • Hey, sorry to necro this post, but I have a question. I'm new to C2 (and, more or less, to game making in general) and while I understand the basics of arrays, I wondered if Yann or someone else could elaborate on this:

    And also, I never set so much data by end. I always end up putting all that in a string and parsing it (via tokenat and tokencount)

    But that's another story (:

    Yann2012-05-22 18:34:31

    How do you accomplish this? I think my biggest "problem" with arrays is just setting up a large one requires so many actions which just seems tedious, but if there's a way I could just string them all together in one field and have the code sort it into coordinates for me, that would be super useful! (Assuming I'm understanding what you said)

Foxe92's avatar

Foxe92

Member since 25 May, 2014

None one is following Foxe92 yet!

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies