Foxe92's Forum Posts

  • 3 posts
  • BUMP. I have the same issue and am wondering if there's any easier way to do it. (Neither of the suggestions solve this problem)

  • Oh gosh, thanks! Such an awesome and thorough answer!

    I will take a look at your plugin and see if I can figure it out, but that token loop is a pretty clever little trick. I definitely never would have thought to do something like that, even if I'd been familiar with tokenat/count.

    Seriously, thanks a ton!

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  • Hey, sorry to necro this post, but I have a question. I'm new to C2 (and, more or less, to game making in general) and while I understand the basics of arrays, I wondered if Yann or someone else could elaborate on this:

    And also, I never set so much data by end. I always end up putting all that in a string and parsing it (via tokenat and tokencount)

    But that's another story (:

    Yann2012-05-22 18:34:31

    How do you accomplish this? I think my biggest "problem" with arrays is just setting up a large one requires so many actions which just seems tedious, but if there's a way I could just string them all together in one field and have the code sort it into coordinates for me, that would be super useful! (Assuming I'm understanding what you said)

  • 3 posts