Thought I would go ahead and post it even though there is no real gameplay to be had at the moment. This is still extremely early alpha. Just looking to get some feedback on the current setup. I have some pretty lofty goals for this. I would like to implement a single player mode that pits you against a fairly competent AI (like you would find in smash bro's or medabots ax), a multiplayer networked mode with up to 4 players per room, melee attacks, multiple control type support, etc. Being that this is my first go at a game, not to mention my first time playing with Construct 2, it's going to take me awhile. The game is hosted on one of my lower end servers so if you run into issues, it's probably because I am running a 512mb hard cap instance in cloud linux . Bring on the critiques!
Link (recommend you open in another tab):
http://winninglike.me/
user: demo
pass: demo1
Abilities/Controls at a glance:
- W = Jump
- A = Left
- D = Right
- S = Fall through
- A/D + S = Dash (Dash for .3 seconds with a .3 second cooldown)
- Q = Drop recall point
- E = Recall to drop point (15 second cooldown. Resets double jump, wall jump, and dash abilities to 0)
- Space (held for 1 or less seconds) = Normal shot (3 shots, 1 second cooldown every 3 shots)
- Space (held for greater than 1 second but less than 3) = charged shot (2 shots, 1 second cool down every 2 shots)
- Space (held for 3 or more seconds) = fully charged shot (1 shot, 1 second cooldown every 1 shot)
- Short jump/High jump (depends on length of jump key being pressed)
- Double jump (1 before needing to land)
- Wall jump (2 before needing to land)
- Wall slide
*Update*
You can now customize the controls! Let me know if you find any bugs. If in game, press ESC to return to the intro layout so that you can change the controls. Additionally alt and esc are not a selectable key for controls.