makarone's Recent Forum Activity

  • Thanks! I already posted a comment and voted on March 13th. Hehe :)

    How much votes does it need, to be considered for adding it to Construct?

    So, please guys who are distributing througn the app store, vote on this idea!

  • Hi, i'm wondering, is it possible to call this function without external plugins,

    using JS calls from Construct.

    Since there is no official plugin for RequestReview method, would be great to know how to make it work with the Scirra ios build system.

    There is one existing plugin from Eren, but it could work only with cordova export.

    Unfortunately i cant build with Cordova, because there is always "something wrong"

    This happens after the xcode 10 and Mojave OS update.

    Hi Ashley, if you are reading this message, do you plan to add this feature to the official internal plugins? This little thing can make a HUGE impact on the project positions on the app store.

    Thanks

    For me it crashes most of the time when i'm using keyboard.

    WHen i hit alt+4, or when trying to type something, for example in the search field.

    I'm on win 7 X64, Core i7 , 8gigs of ram. On the other setting menu i have selected " Don't cache unique icons "

    Ashley, this error started to happens with r70 release. Unfortunately i cant use older builds because project are saved with new one.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    For me it crashes when i'm editing animation frames or launching the preview with alt+4.

    I also have this error on the startup:

    ---------------------------

    Construct 2 Check failure

    ---------------------------

    Check failure! This is probably a bug:

    ACE table: Condition should not specify cf_not_invertible with cf_trigger or cf_fake_trigger - triggers are implicitly non-invertible, remove cf_not_invertible

    Condition: !(((flags & cf_trigger) || (flags & cf_fake_trigger)) && (flags & cf_not_invertible))

    File: c:\c2\source\exporters\html5\..\..\common\ERAHelpers.h

    Line: 206

    Function: void __cdecl era::ACETable::AddCondition(int,int,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,const class std::basic_string<wchar_t,struct std::char_traits<wchar_t>,class std::allocator<wchar_t> > &,void (__cdecl *)(const class era::StaticResult **,int,class era::StaticEvaluation *))

    Build: release 270 (64-bit) checked

    Component: HTML5 exporter

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

  • Hi Scirra team! Since this is the only plugin we have for the App rating in IOS, could you please add it to the whitelist and make it possible to build with c3 build service?

    Thanks!

  • Thanks, but how to call it from the construct?

    Anyway, if you'll make a plugin that would be perfect :)

  • Eren

    That's cool!

    Could you write how you made that?

    If it's simple, would be great to know how it works.

    Thanks!

  • Hi, i'm also very interested in that option.

    Is there anybody who implemented this?

  • New design, smooth animations is cool, but i'm a bit dissapointed of missed/changed features that C2 had.

    This is my imho and it's based on my habbits using C2 which i like so much for it's very predictible workflow!

    • Ctrl+w - That's the biggest thing. How to close tabs?
    • Alt+4 - It's not very handy to use play button each time i work with keyboard only.
    • Missing +/- buttons on the add Behaviour, and Variable windows. These windows also looks unfinished(design) without the buttons in compare to C2 version.
    • 'Save as' shortcut also Missing
    • Menu button. You moved project options in sub section, that's pretty uncomfortable to waltk through all the menus each time i need to save it or export or close a project. And where is the 'Recent projects' option?

    Basically the rest of the menu options ( view, preferences , help, store, etc..) are not used that much as the menus that was hidden in "project" section.

    • The grey bar at the left of the properties bar. It cuts space and looks not as nice as the rest of ui.

    Might be better to make it less wide. Looks like it needs only for separating 2 menu options - 'More information' and 'Project properties'. What about to separate it in other way?

    I'm going to buy license of C3 and i'm waiting for it, but would be cool to make it as good as C2 in terms of ui usage. That's my first impression. Good luck!

  • Hi, i'd like to present my game.

    The game was created about a year or two ago, and these days i've decided to release it on mobile.

    Google play: https://play.google.com/store/apps/deta ... elshootout

    If somebody has a kind of feedback or questions please welcome!

  • Hey fellas!

    Here i'm trying to hit Google play market

    https://play.google.com/store/apps/details?id=com.miniduck.bosslevelshootout

  • Having problems with chartboost (and other video ads are also not working)

    1) Open the sample CAPX from cordova chartboost

    2) add App & Signature ID

    3) Export Cordova

    4) Delete Config.xml + IntelXDK.xml

    5) Zip

    6) Upload to Cocoon.IO

    7) Plugins

    - Inappbrowser

    - Custom -> https://github.com/cranberrygame/cordov ... tboost.git

    8) Developer APP (Sucess)

    9) Live version (Failed = after cocoon splash screen the game quits instantly)

    I'm also having this issue.

    I've bought a pack of the plugins because of the chartboost ad rewards addon, but it doesn't work at all...

    Can we have a solution?

    Thanks!

makarone's avatar

makarone

Member since 20 May, 2014

Twitter
makarone has 19 followers

Trophy Case

  • 10-Year Club
  • Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies