Miles_Miles's Recent Forum Activity

  • >

    Events are compared every tick in order from top to bottom.

    Your first event, if true, sets Act frame to 1 and it is enough to trigger the second event..

    So in the same tick it is triggering more than one event.

    I would suggest creating a main event: ON -> Pressed and compare the sprites animation frame as secondary events using else. This way it will only trigger one condition per tick.

    Thank you so much! I decided to make all the buttons one sprite and have the button press trigger the next frame/previous frame and that decides what action is used

  • There we go

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • The image is not showing up

  • Looking at it, I'm actually not sure if it's doing that because of every tick, but a lot of things have been acting this way like the music repeating the first second over and over again when I only pressed the right arrow once

    (It goes from pikmin to save instead of pikmin to act)

  • Everything acts like its on every tick

    Its super annoying

    help me

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You can set angle of object = angle(bullet.X, bullet.Y, player.X, player.Y)

    A kind of homing bullet mechanic.

    Is this what you need?

    Can you explain how to do this?

    I'm not sure if its what I want but it might be.

    I already have it so the 'pikmin' move towards the player but I cant get it so that they don't face the player. And I want that because the game isn't top down on the players head

    I guess I should have asked "How can I make a bullet move in one way. But face another"

Miles_Miles's avatar

Miles_Miles

Member since 29 Oct, 2020

None one is following Miles_Miles yet!

Trophy Case

  • 4-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

6/44
How to earn trophies