You can set angle of object = angle(bullet.X, bullet.Y, player.X, player.Y)
A kind of homing bullet mechanic.
Is this what you need?
Can you explain how to do this?
I'm not sure if its what I want but it might be.
I already have it so the 'pikmin' move towards the player but I cant get it so that they don't face the player. And I want that because the game isn't top down on the players head
I guess I should have asked "How can I make a bullet move in one way. But face another"