sirbull's Recent Forum Activity

  • The only thing I have done to the camera is follow the player and shake it at some events...

  • URGENT! I'm in the end of a Game Jam and have some strange camera issues...

    For some reason, the camera is rubber banded to the center of the viewport or something, so even if I set the camera to follow the player.X and Player.Y, the camera stops at one point and the player moves outside the screen. Same happens with the lerp-function for the camera. I have tried to figure this out for some time now, and I'm starting to become desperate. Anyone know how I can debug this??

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  • Thank you! I will change my method from now on! ;)

  • Thank you for answering! I didn't think of that. Do you have a simple example on how this could be done?

  • I found the solution! Stupid me... I of course needed to specify the UID of the spriteFont in the events too.

  • Hi! I'm trying to make a color change in my main menu when I mouse hover over the text. I want to create as few spritefont objects as possible, so I'm trying to change the color of one and not all instances of the spritefont. Is this even possible?

    To change the color is easy enough, but it changes colors on all instances of the sprite font, and not the one with UID 45 (in my case). Is there a way to specify the UID on the object I want to change the color, so I don't have to create lots of separate sprite font objects in my project? I would hope something like "SpriteFont.UID.45,rgbEx(155, 188, 15)" would work, but I get an error as I am still a n00b.

  • Great. Thanks! :) Then'll take on the destruction of my level with confidence!

  • And this will not affect the first tilemap??

  • N00b question; I want to use the same tileset for two different tilmaps without loading in a new tileset-image. When I drag the tileset i have used for the level layout out in the editor, the level appears. I want a blank tilemap, so I can make multiple layers etc. Is this possible? And how??

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sirbull

Member since 13 Oct, 2020

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