arcanegames's Recent Forum Activity

  • Lifesaver! Now it works, thank you

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  • you mean by creating the project in the Cloud instead of local File?

  • There is no 'Reload all from folder' in the right click menu for me, I'm using construct 3 full version.

    F9 also didn't work

  • I want to use visual studio code to edit my javascript scripts, which control most of my game logic, but I'm lazy, I hate having to copy paste from vscode to Construct 3 whenever I make a change. Is there some way to point a construct 3 script to use a local filesystem javascript file, so changes update automatically?

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  • It looks like the main property that makes this work, where it didn't work in my tests, is setting Cell border on the pathfinding behavior to -1. It never occurred to me it could be lower than 0. 0 doesn't work, -1 does, and this is where my problem originally came from. Might be worth adding a note about this to the pathfinding page to clear up how cell border can be negative to make it work with 'exact sizes' such as tile grids.

  • oosyrag thank you so much, your example is a perfect solution to what I was trying to do

    It should be an official behavior/plugin

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  • I'm trying to implement point and click tiled (ortho only, no diagonal) pathfinding like Advance Wars. The built in solution using pathfinding behavior, even when limited to 4 directions and set to not rotate, seems to have some weird easing behavior and doesn't move exactly to the point clicked. I suspect this is caused by the auto generated collision box on my sprites, but I can't seem to delete the collision box completely, all I can do is make a pretty tiny triangle with 3 nodes.

    Is there workflow for this type of pathfinding?

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arcanegames

Member since 5 May, 2014

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