I'm trying to implement point and click tiled (ortho only, no diagonal) pathfinding like Advance Wars. The built in solution using pathfinding behavior, even when limited to 4 directions and set to not rotate, seems to have some weird easing behavior and doesn't move exactly to the point clicked. I suspect this is caused by the auto generated collision box on my sprites, but I can't seem to delete the collision box completely, all I can do is make a pretty tiny triangle with 3 nodes.
Is there workflow for this type of pathfinding?