Aeph's Recent Forum Activity

  • I figured out that the second frame had a wonky collision box, sorted now.

  • Hi, thanks for taking the time to respond! I deleted the previous post because I had found a way to work through those specific problems, while discovering this issue at the root of a lot of it. Not simulating movement was exactly the problem, thank you. :)

    I'm having another animation issue, might you know why the second of 2 frames of idle has my sprite sinking down 1 pixel? Both frames line up, and compensating by moving the second frame up makes it look like it's stuttering. I think the camera is following the character's arm, as it moves down a pixel in that second frame of the idle animation.

  • I should specify, this is on an object with platform behavior, where i'm specifying the controls.

  • I have found that the animation mode of the sprite is set to "Stopped" even when moving left or right, changing only when jumping and falling. I can't imagine "on stopped" and "is moving" are completely useless, so what's causing my object to never be "Moving" even when it is?

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Aeph

Member since 22 Sep, 2020

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