This is just an example of what I want to do using flappy bird!
So in my picture instead of just having pipes alone there are falling rocks, flames, and spikes.
I just need guidance on how to get them to randomly appear like in the event sheet, but not just pipes.
If I was playing the game it'd be more pipes than others, but an example would be:
pipe, pipe, flame, pipe , pipe, pipe, pipe, rocks, flame, pipe, pipe , pipe, spikes, spikes,
I'm sure this isn't hard for people who are really comfortable with C2, but I am maybe 2 weeks in and want to make this kind of game.
I WILL TRY: Making all of the obstacles pipes, rocks, flames, spikes. All the same type of obstacle sprite. So pipe will be animation 0, rock 1, flames 2, spikes 3. Then I will make an instance variable called type and start it at 0 for default. Then I don't know HOW but will create some type of random * dt formula so that not just pipes are created. BUT I don't know how to make pipes as animation 0 appear more often than the rest of the features.