scaffa's Recent Forum Activity

  • You will need to look for the Prebuilt binaries, it's about half way on the site. There is also a link there to older versions under 'Looking for older versions?'.

    I cant post a link sadly

  • I exported the game as I normally would do and downloaded node-webkit-v0.8.0-win-ia32. I used the package.nw from the export and dragged it to the nw.exe to get it running. After 40 minutes I have not experienced any freezing.

    Going to keep it running to see where it goes. After 12 hours of testing today I think I need to do something else soon..

    I downloaded 0.8.0 since I read a post with someone that had freeze problems with 0.8.1.

    I would like to report it to the node-webkit bugtracker but my technical knowledge of this stuff is very limited so I don't think I can provide them with much or usefull information sadly. Hope this will see a fix someday.

  • Can't seem to run it, don't really understand how this works Made a package.nw and when I try to run it it says

    [quote:3hmrael5]Exported games won't work until you upload them. (When running on the file:///protocol, browsers block many features from working for security reasons.).

  • Ah alright. Must be something that happens during the export then.

    node- preview is still working perfect here.

  • Normaly I don't use minified with exporting but also tested that out. Doesnt make any difference.

    The node-preview is still running and no freeze yet. Did you also use node-preview?

    Also trying something else at the moment on another machine. I copied the contents of the node-webkit folder in construct and copied the .pak file from a earlier export that froze and placed it in that folder. It works when I run it and see if that makes any difference. I don't have any knowledge how this stuff works so just messing around now since I don't know what else to do edit: well that didnt work out. Also a freeze.

  • scaffa

    Do you get the freeze with node- preview or just the exported version ?

    I was unaware you could do a node-preview, thanks for mentioning that. I have been running the node- preview for an hour now with my actual game project and had zero freezes so far. Will keep it running for a bit longer.

    One step closer to the problem.. So maybe it's a problem that occurs during the export proces with the windows version?

    Since my experience so far is that the mac version works without problems. And now the node- preview works without problems. Maybe a silly question but is it possible to retrieve that node-preview version somehow? Is it located somewhere temporary?

    megatronx Again thanks for your help and good to hear you are not experiencing the problem.

  • Thanks for helping out, appreciate it. I had that project running for about 25 minutes and then it happened. And after that it happened again after only 5 min. The randomness of it is nuts. For awhile I thought it didnt happen on my main machine but I only played in short bursts so never saw it happen :\

    I turned down most of the software running, even went as far as disabling my internet. No positive result and still freezes.

  • I remember I had that issue a year ago. I can't recollect if I found out what was cause those freezes back then or not. But on current project nothing happened like that yet ( and I want it to stay that way ). If you could share your jumping boxes capx, or better exe with us, we will tru it out too.

    I spoke with someone else and he also mentioned he didnt have any problems with the node-webkit export. So maybe something goes wrong during the export? I have no clue.

    I uploaded the files to MEGA but I cant post a link here so I will send a pm if that is possible. Attacked the capx for the jumping box project right here. Testing this problem is kinda yeah not fun since it can take a while to happen if you are 'unlucky'.

    edit: Seems I cant send pm's at the moment and add links due to low reputation.

    [attachment=0:1yfqkuo5][/attachment:1yfqkuo5]

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  • I will do another test with less programs running. But I have been testing this morning with my current pc and also with a surface tablet that doesnt run alot of programs at the moment. Both have this problem.

    Friday with another test on someone elses machine that had a clean windows install also showed this exact problem.

    If it's happing on each windows (7 and 8) machine that I play the game on then that doesnt bode well.

  • Ashley Did some further testing and hope you can respond to this problem, if there are plans to fix this and what can I do to fix this?

    Did some further testing and it didnt matter what I changed it still happened. So I made a new clean project and didnt change any settings.

    The project has two sprites and only one event. Once the sprite with a player behaviour makes collision with the floor sprite it jumps and plays a sound. As simple as that.

    You can see the result here: youtu.be/i635UHoviMk

    At 1:19 it freezes up till 1:46. Then it continues playing again. This is a huge problem with the node-webkit exporter and if there is no alternative way to make an proper executable for windows then heck what can I do now?

  • It's hard to pin down what is actually going on since its really random when it happens. Have been testing the game now for about 4 hours, causing heavy actions to take place or just idle around and doing nothing within the game.

    So far my observation is that my problem happens in 2 different ways/patterns.

    Once in about 10 to 15 minutes

    Or a couple times within 2 to 5 minutes. Even had it happen after 1 minute and then again after about 1 min.

    This makes it way hard to figure out what is causing it, since it seems very random.

    So it doesnt seem to be tied to a certain action/event in my project, or I think so atleast. Wish and hope it is a problem on my end so I can fix it.

    I used a few proces monitors and I don't see anything weird going on with the memory. It seems steady and during a freeze I don't see anything that seems odd or out of place.

    Another observation I made today is that when an audio file plays before a freeze happens it keeps on playing and I can still hear it. It doesnt get cut off. So the game just stops playing the events?

    I'm going to do more testing today. This thing is making my head hurt at the moment. Going to disable some events and see if that is making any difference in the occurance.

  • Seems like it but the game on that steam page seem to have bigger problems than just this one. Not loading at all, crashing or freezing for 20 seconds is not what im experiencing.

    My experience so far is that the node webkit export will freeze for about 4 seconds but the game will continue afterwards like nothing happend. The interfal of the freeze is quite random, it can happen a few times in just 2 minutes and it can happen just once in 5 minutes. If it's usefull in any way I can upload a clip that shows the freeze in action, atleast it shows how it is a big problem if you want to export your game to a proper exe since it makes the experience quite bad in the end.

    So far playing the game in chrome with preview is smooth and doesnt have any freezes.

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scaffa

Member since 26 Apr, 2014

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