igalencar's Recent Forum Activity

  • For what i have see container will not work... since i have the same object used in several diferent ships..., i will have to create a diferent sprite for each.

    As i said i have a sprite named mothership.. that has diferent frames.. each frame is a diferent part of the ship.. so i use the same object (sprite), for all the motherships.

    Maybe im using diferent the container..

    As i said before. i still dosent understand what containers do, basicaly they are very similar to families, if there was a way to group objects that are from same sprite but diferent ids, to a larger object (container) so that i can apply simplke things like destroy to all of them instead of pick object by id for each one of them.

    Some of my ships in my game has 78 parts.

  • I already have it.. and will be using it

  • It is possible to test it?

    I dont have a xbox, but im planing to have my game on it

  • Obviously it depends on what you have in your game, but I usually have big background images or crowd animations in sports games.

    Running those sprite sheets ( after export from Construct ) through tinyPNG ( or some similar program ) does reduce file size by up to 70%. Image quality looks pretty much the same, but I don't do it with main elements/sprites in the game. They are usually smaller in file size anyway, and I don't want any compression applied to those.

    So yeah, a 15 MB game may easily drop down to under 10MB simply by doing this to some larger images in the game

    Exacly

  • This post is to put a experienc received, recently with a project of mine, Quasar my game was over 150meg of size most of them because of the images and graphics, not only took a long time to load but also got a very big use of memory.

    After geting images from the export and running over TinyPNG i reduced the size to 45mb.

    Reduce the file size before importing them to construct will not have the same effect.

  • Enemy fighter work now as a squadron, and also one fires and moves diferent fron another to simulate diferent types of pilots.

    Friendly fleet now takes damage and get distroyed.

    For friendly ship not respaw, refresh and it will work still working on that bug.

  • I need some good examples of layout transitions...

    Where i can find them?

  • Reduced the files to 50%, using tinypng.

    Also got minimap done...

  • Yes still loads of bugs.. but im getting there

  • Finaly removed some bugs from previous experiments.. and started organizing the images files.

    Also put the minimap ok now just need to put the friendly fleet ok.

    Also put a new AI for enemies now.. so they not only attack my ship but also the fleet.. even to be able to destroy them.

  • we will have a upgraded export (diferent from c2 version), for desktop?

    To be able to use our own icon and some other features?

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  • New update FOlks.

    New movement, new interface, new behavior for enemies and ship.

    Friendly fleet.

    CNTRL to fire

    Arows to steer and acelerate

    Space to fire special.

    Still a long way to finish up the gameplay, and level 1.

    But we are getting there

igalencar's avatar

igalencar

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Member since 24 Apr, 2014

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