igalencar's Recent Forum Activity

  • Also we will have a option for nintendo switch?

  • Both didnt understand what i am saying...

    i can upgrade diferent stats from diferent ships and when i change ship the upgrades are kept in the ship that i was using prior the new one and the new one will have new stats

  • Tons of new stuff...

    New screen and select ship screens

  • I n my ship game i have 8 types of ships and each type has the current variables:

    fire speed

    Shield

    speed

    special

    All those variables are numbers that the player unlocks for each type of ship, but the player can change type of ships in the game .. so each ship will have diferent atributes...

    Each ship are diferent animations from the same sprite.

    What is the best way to do that? since instace variables are for one sprite.

  • No Ashley not at all, basicaly the performance boost for the c3 new runtime.

  • Well i have migrated my game Quasar to c3.

    But my goal is to release it on august.

    So my questions are.. will we have a more robust version for me to be able to release it.

    if not how do i get my c3 project open in c2?

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  • I have updated with new ship selection and others things...

    REMEMBER this is a working progress yet.

    arrows to control

    up to boost

    down to reduce speed

    space for special

    cntrol fire

  • Will there be a Playstation support?

  • Set system time scale to 0 for pausing.

    the problem with that is that i cannot use any actions that i required for changing options in te pause menu.

  • it is possible to group objects/

    i need to apply a destroy event or even some other event.. instead fo pic object by id, can i group them and appy to a group?

  • Well i guess i will stick in with c2 since to migrate to c3 would take go back to spritesheet for my player ship, ( now im using spriter object).

    If you guys whant to see how it is in c3...

    https://igalencar.itch.io/quasar

  • https://igalencar.itch.io/quasar

    Already migrated to Construct 3

    The main idea is to get a mix from games that populated heavy my childhood.

    Drednought Factor

    Truxton

    Gradius

    In the year 2056, earth was facing several problems with superpopulation and hunger.

    Technology have evolved in a way that our civilization had already reached the stars, but we still lack the main force that could not only solve all our planets problems but also could lead us to a new form of travel and to be able to colonize the deep space and go far beyond.

    The main force was energy, and the solution was Quasar.

    Quasar is a energy source that exist in our universe that ha potential to have a galaxy inside its core, it was always controversial to try to create this type of energy also to be able to harvest.

    But when mankind was able to create a Quasar in a controlled environment, it was natural that others civilizations that was always watching us but never interfere, to make a stand and try to remove that type of power from our hands.

    So they obliterated mankind listening post at alpha centaury, on they way to reach our solar system.

    Not everything was lost, a small cruiser with a prototype ship that has a new type of hull that can change became our only hope, this ship was not designed for combat, but is the ony that has a early prototype power source, that is Quasar based.

    Even not being a military post this ship was target, and now not only we have to adapt the new reality but also survive to make a stand, and prevent our civilization of total destruction.

    And now, you are here.

    You are the pilot.

    You hold the Quasar power.

    Im still preparing all the basics for each player ship, to make the leves.

    Hope you all enjoy.

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igalencar

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Member since 24 Apr, 2014

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