ijoin's Recent Forum Activity

  • man you make games I like! How about Multiplayer-strategy game?

    Well, sorry for the confusing post

    I've edited my first post

    This is a game which contains a lot of smaller games

    Multiplayer strategy game can be made into a standalone game

  • So, I'm making a game which in the game, you can play a lot of mini games

    So far I've already include these type of games into my game:

    1. Angry bird style game

    2. 3 Match game

    3. Flappy bird style game

    4. Fruit ninja style game

    5. Auto runner style game

    6. Jetpack joyride style game

    Any more idea?

  • Assuming it's linear like the example you suggested:

    playerSpeed = score*10

    if score >100

    else playerSpeed = default

    thanks!

    It works well so far

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  • Global variable Currentspeed = 0

    Everytime score reach increment by 100 like 100, 200, 300, ..

    Add +1 to currentspeed

    X Object move position angle 180, Currentspeed pixel

  • > Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    >

    > thanks

    >

    Depends on what your game's speed is based, if on a simple time scale then, if value "PlayerScore" = 100 let's say, then set "System">"Time Scale" to timescale+(how much you want to add to a timescale).

    Here is the condition, the character speed will increase every time player's score incremented by 100, like, 200, 300, 400, ....

    Of course I can do it if it's only a static condition like

    If score = 100, set speed to 1000

    But, this one is different

    My brain can't think a way to do it

  • Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    thanks

  • Nvm, I solved it using 2 invisible sprites

    Thanks

  • I need to move an object to right til a certain point and this object will turn automatically in reverse and move again until it hit another point and the process will repeat infinitely

    Any idea ?

  • I'm tweaking Construct 2 catapult example, whenever you touch the layout, the aiming process will be automatically initiated

    I want the process initiated when player touch the "piggy" to be thrown off, if player touch other part of layout like the sky, nothing happen

    Whenever I set the "is touching" to "is touching piggy" the piggy refused to move and fall off directly on spot

  • Something like in Angrybirds where you can swipe the layout of game to see the right side and you can swipe back to the catapult

    Any idea how to create similar things?

  • Let me check it first, thank you very much for your help

  • Y or X is a tiled background?

    x

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ijoin

Member since 24 Apr, 2014

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