How do I Add Speed Whenever I Reach Certain Score?

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  • Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    thanks

  • Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    thanks

    Depends on what your game's speed is based, if on a simple time scale then, if value "PlayerScore" = 100 let's say, then set "System">"Time Scale" to timescale+(how much you want to add to a timescale).

  • One way of doing this is to make an event that compares the "score" variable and if it is equal or greater than for example 100 set speed to XX or whatever you want to do to make it more difficult.

    EDIT: I was too late but we almost recommended the same solution

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  • > Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    >

    > thanks

    >

    Depends on what your game's speed is based, if on a simple time scale then, if value "PlayerScore" = 100 let's say, then set "System">"Time Scale" to timescale+(how much you want to add to a timescale).

    Here is the condition, the character speed will increase every time player's score incremented by 100, like, 200, 300, 400, ....

    Of course I can do it if it's only a static condition like

    If score = 100, set speed to 1000

    But, this one is different

    My brain can't think a way to do it

  • >

    > > Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    > >

    > > thanks

    > >

    > Depends on what your game's speed is based, if on a simple time scale then, if value "PlayerScore" = 100 let's say, then set "System">"Time Scale" to timescale+(how much you want to add to a timescale).

    >

    Here is the condition, the character speed will increase every time player's score incremented by 100, like, 200, 300, 400, ....

    My brain can't think a way to do it

    Okay, and your character speed is based on ... ?

  • Global variable Currentspeed = 0

    Everytime score reach increment by 100 like 100, 200, 300, ..

    Add +1 to currentspeed

    X Object move position angle 180, Currentspeed pixel

  • >

    > > Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    > >

    > > thanks

    > >

    > Depends on what your game's speed is based, if on a simple time scale then, if value "PlayerScore" = 100 let's say, then set "System">"Time Scale" to timescale+(how much you want to add to a timescale).

    >

    Here is the condition, the character speed will increase every time player's score incremented by 100, like, 200, 300, 400, ....

    Of course I can do it if it's only a static condition like

    If score = 100, set speed to 1000

    But, this one is different

    My brain can't think a way to do it

    Assuming it's linear like the example you suggested:

    playerSpeed = score*10

    if score >100

    else playerSpeed = default

  • Assuming it's linear like the example you suggested:

    playerSpeed = score*10

    if score >100

    else playerSpeed = default

    thanks!

    It works well so far

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