pixeldotgames's Recent Forum Activity

  • The boss moves automatically in a random direction + or - 30 pixels both X & Y.

    I wondered about using overlapping at offset but can't get it to work

  • Hi All

    My dungeon is made from 30 x 30 sprites including walls, dungeon floor, monsters etc.

    I have a boss that I want to move each time the player moves. I figured on mouse click get the boss position

    and move 30 pixels in a random direction, problem is the boss moves over walls etc.

    How can I make him stay on the dungeon floor only.

  • Half way 2014, App store is so full of crap the chances of getting scene are as likely as winning the lottery, Android umm, not sure.

    Ouya looks promising, but is anyone making a money.

    Just wondered what peoples thoughts were.

  • Hi all

    I'm trying to make a series of sprite objects say 9 sprites together to make a square group.

    I want to make say 10 different groups and then call any particular group at any time.

    Anyone have any ideas how it could be done.

  • Hi nice plugin, what size would I need to set the array to ?

  • Brilliant thanks very much, just what i needed

  • Hi all I'm struggling to write some code to put a unique random number between 1 and 8

    into a 1 dimensional array with 8 cells so the number is not duplicated in another cell.

    Any help would be appreciated!

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  • Thanks, as I'm creating a random number of objects on start of the layout, would I need to set a global variable to check if they have already been created and if so not run through the loop

  • Brilliant thanks for both your replys!

  • I have 2 rooms (2 layouts) with enemys in each, if I go between layouts everything

    just resets and the enemys appear again, what should I be doing to remember the state of

    which enemys have hit points and which are dead.

    Any links etc would be great

  • Hi All

    I've created a 10 random sprite positions when the layout starts.

    Whats the best way to check they are not overlapping and if so move them to a free space

    Thanks

  • Thats great, got it working on a random button selection, but your method is alot cleaner.

    Many thanks

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pixeldotgames

Member since 22 Apr, 2014

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