igortyhon's Recent Forum Activity

  • The latest beta version solves this problem.

    editor.construct.net/r402-2

    The latest beta version solves this problem.It's worth making a backup copy of the project beforehand.

  • Admob doesn't show you a real banner because the game hasn't been checked and isn't ready to show real ads. It has nothing to do with the type of banner.

    I use a standard banner for horizontal games. Here's a recent discussion.

    construct.net/en/forum/construct-3/how-do-i-8/add-banner-ads-183221

  • Hi.

    All this is the basis and is available in the tutorials and help.

  • Construct does not hide the banner when transitioning between scenes.

  • I show them at the beginning of the level and hide the banners only before showing other ads.

    I also use protect, I count the loading errors and if there are more than three, I don't try to show the banner for that session anymore.

  • I forgot to add that the most disappointing thing about a banner is when you see how much profit it brings in relative to a reward or interstitial.

  • Hi.

    Unfortunately, the banner is not displayed in the preview, to check it you need to install the apk package and install it on your smartphone.

    Remember that you need to hide the banner when you show another type of advertising.

  • In that case I have an example: dropbox.com/scl/fi/3r96xbou4uoqrkxjmi9jr/aero_sword.capx

    That's funny.

    I wanted to create an example like that too.

    File *.c3p

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I just discovered the "trigger once" mechanic and it looks useful. I am trying to spawn a sprite to orbit around the character, but when the conditions are met, it is not happening. Even if the vent triggered once, it should still orbit correct?

    The issue I was trying to solve, was that Create Object was creating many objects in orbit so it just looked like a complete circle around the character hence the Trigger Once solution.

    Is this the right use case?

    thanks

    Hi.

    It looks like you want to make mechanics as shown in many commercials, where weapons like swords rotate around the player.

    I recommend you to check all text objects and then compare their contents.

    Trigger once in your case will not help, it is better to check the number of objects on the sheet before creating, if zero then create a new one, you can compare with a variable limiting the maximum number of spoons. This way you can add many weapons of the same type.

  • You can also in the editor enable collision mask view and see what's going on there.

  • Hi. I think you created a small sprite and then you want to stretch it and use it to cover all the water objects on the map, but it gets distorted. That's the fault of a lot of guides on the internet that do that.

    - In the video when you did the last sprite size reduction you didn't show the collision mask, maybe there is a distortion.

    -Replace the sprite with a backglound tile and you can resize it without distortion.

  • Hi.

    Comments and events that are commented out (crossed out) do not go through when exporting and remain ONLY in the source file.

igortyhon's avatar

igortyhon

Member since 22 Jul, 2020

Twitter
igortyhon has 14 followers

Connect with igortyhon